Motorola C370, C550, C450 technical manual BombMan is back, now on your Taichi series of handsets

Page 20

vendor="Motorola" version="1.0" date="20010101" adf="DESC.jad" >

<file name="Digital Clock" href="clock.jar" type="jar" size="10000" vendor="Motorola" version="1.0" date="20010101" adf="DESC.jad" >

This is a digital clock running on your series of handsets.

</file>

<file name="Bouncing Ball" href="bounce.jar" type="jar" size="6000" vendor="Sun" version="1.0" date="20010101" adf="Bounce.jad" >

An example illustrating a bouncing ball on your screen.

</file>

<file name="Bomb Man" href="bombman.jar" type="jar" size="21645" vendor="Motorola" version="1.0" date="20010101" adf="DESC.jad" >

BombMan is back, now on your Taichi series of handsets.

</file>

<dir name=”New Games” href=”games/index.xml”>

This is a directory full of games.

</dir>

<a href=”index2.xml”>

Next page.

</a>

</index>

Screen Renderings

<notice>

No rendering will be done based on this tag and the notice will be displayed as its own screen. This notice shall be displayed and acted on befor the rest of the page is rendered. The Caption attribute of the <notice> tag will be displayed as the title of the page. The type attribute will determ which softkeys are displayed.

Example:

Type=okcancel will display the left softkey as OK and the right softkey as CANCEL

--Term

--This is the legal term. The end user must agree

OK CANCEL

<dir>

The text between the open and close of the <dir> tag will be rendered as plain text on the page.

Image 20
Contents Technical Manual Table of Contents Lcdui JAD Attributes Introduction PurposeAudience DisclaimerReferences Revision History Definitions, Abbreviations, AcronymsDate Name Reason Acronym DescriptionDocument Overview Introduction J2ME Introduction Java 2 Platform, Micro Edition J2MEMotorola J2ME Platform Resources AvailableDescription Display NetworkingFile & RMS Java VMIntroduction to Development Developing and Packaging J2ME ApplicationsGuide to Development in J2ME Page Downloading Applications OTA ProcedureInstallation Program and Data space notes Exiting Applications Java Application Installer/De-Installer JaidStarting Applications Downloading MIDlets Error ChecksLaunching Web Session for Http Download XML Screen Renderings BombMan is back, now on your Taichi series of handsets Taichi handset New Games Application Management MIDlet LifecycleMIDlet Suite Installation MIDlet Suite De-installation MIDlet Suite Updating DestroyAppMethod Caller PurposeStartApp or the pauseApp Using startApp Java System MIDlet Control of MIDlet State TransitionsPage Network API Network ConnectionsClass Descriptions IOException when it detects a time-out condition URL FormatImplementation Notes TCP SocketsUDP Sockets Network API Lcdui DescriptionLcdui Class Hierarchy Gaming API and SoundFunctional Description Using BackgroundMusic BackgroundMusic ClassBackgroundMusic Methods Gaming API containing a sound APIGameScreen Class GameScreen FieldsGameScreen Methods Public int getKeyStatesInformation, disabling key events can improve performance Using GameScreen GameScreenImageUtil Methods ImageUtil ClassImageUtil Fields Using ImageUtil RgbDataPalleteImage Methods PalleteImage ClassPalleteImage Constructor Using PalleteImage Public void setTransparentIndexint index throwsUsing Static and Animated Tiles PlayField ClassPlayField Constructor Using SpritesDefining View Windows 2N+1 2N + PlayField Methods Public void addSpriteSprite s throwsPage Public boolean collidesWithAnyTileSprite s throws Using PlayField PlayFieldUsing SoundEffect SoundEffect ClassSprite Class SoundEffect MethodsSprite Constructor Animation FramesSprite Drawing Sprite Methods Page Public final void drawGraphics g throws Sprites Using SpriteFileFormatNotSupportedException Java Gaming Sound API Max Midi Extension SupportFileFormatNotSupportedException Constructors Java Gaming Sound APIVibe and Backlight Vibe and Backlight APIOverview Creating a MessageSending a Message PermissionsJAD Attributes JAD AttributesMandatory attributes for manifest files MIDlet-Name Record Management System Class DescriptionCode Examples RecordStoreTips CaveatsPhonebook Access Phonebook Access APIPhonebook Access API Permissions Sample of code to create object of PhoneBookRecord classSimmemory Sample of code for calling of ‘getMaxEmailLength ’ method Sample of code for calling of ‘isPrimaryint speedNo’ method Sample of code for calling of ‘getNumberCategories’ method Sample of code for calling of ‘setCategoryView’ method Sample of code for calling of ‘getUsedRecords’ method Int index = ReceivedRecord.getRecord1 ITAP Intelligent Keypad Text Entry APIAppendix a Key Mapping Key Mapping for the C370, C450, and C550Center Select END Appendix B Memory Management Calculation Available MemoryOnline FAQ Appendix CAppendix D Spec Sheets C370, C450, and C550 Spec SheetsReferences Purchase Motorola Developer Information ToolsDocumentation Motorola Developer Information Tools Motorola, Inc
Related manuals
Manual 110 pages 1.04 Kb