Motorola C370, C550, C450 technical manual JAD Attributes

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JAD Attributes

11 JAD Attributes

JAD Attributes

Motorola has implemented the following support for MIDP 1.0 Java Application Descriptor attributes:

Mandatory attributes for JAD files

MIDlet-Name

MIDlet-Version

MIDlet-Vendor

MIDlet-Jar-URL

MIDlet-Jar-Size

MIDlet-<n>

MIDlet-MicroEdition-Profile

MIDlet-MicroEdition-Configuration

MIDlet-Description

MIDlet-Icon

MIDlet-Info-URL

MIDlet-Data-Size

MIDlet-Permissions

MIDlet-Permissions-Opt

MIDlet-Push-<n>

MIDlet-Install-Notify

MIDlet-Delete-Notify

MIDlet-Deleter-Confirm

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Contents Technical Manual Table of Contents Lcdui JAD Attributes Purpose IntroductionAudience DisclaimerReferences Definitions, Abbreviations, Acronyms Revision HistoryDate Name Reason Acronym DescriptionDocument Overview Introduction Java 2 Platform, Micro Edition J2ME J2ME IntroductionResources Available Motorola J2ME PlatformNetworking Description DisplayFile & RMS Java VMIntroduction to Development Developing and Packaging J2ME ApplicationsGuide to Development in J2ME Page Downloading Applications OTA ProcedureInstallation Program and Data space notes Exiting Applications Java Application Installer/De-Installer JaidStarting Applications Downloading MIDlets Error ChecksLaunching Web Session for Http Download XML Screen Renderings BombMan is back, now on your Taichi series of handsets Taichi handset New Games MIDlet Lifecycle Application ManagementMIDlet Suite Installation MIDlet Suite De-installation DestroyApp MIDlet Suite UpdatingCaller Purpose MethodStartApp or the pauseApp Using startApp MIDlet Control of MIDlet State Transitions Java SystemPage Network Connections Network APIClass Descriptions URL Format IOException when it detects a time-out conditionImplementation Notes TCP SocketsUDP Sockets Network API Description LcduiLcdui Class Hierarchy Gaming API and SoundFunctional Description BackgroundMusic Class Using BackgroundMusicBackgroundMusic Methods Gaming API containing a sound APIGameScreen Fields GameScreen ClassPublic int getKeyStates GameScreen MethodsInformation, disabling key events can improve performance GameScreen Using GameScreenImageUtil Methods ImageUtil ClassImageUtil Fields RgbData Using ImageUtilPalleteImage Methods PalleteImage ClassPalleteImage Constructor Public void setTransparentIndexint index throws Using PalleteImagePlayField Class Using Static and Animated TilesPlayField Constructor Using SpritesDefining View Windows 2N+1 2N + Public void addSpriteSprite s throws PlayField MethodsPage Public boolean collidesWithAnyTileSprite s throws PlayField Using PlayFieldSoundEffect Class Using SoundEffectSprite Class SoundEffect MethodsSprite Constructor Animation FramesSprite Drawing Sprite Methods Page Public final void drawGraphics g throws Sprites Using SpriteFileFormatNotSupportedException Max Midi Extension Support Java Gaming Sound APIFileFormatNotSupportedException Constructors Java Gaming Sound APIVibe and Backlight API Vibe and BacklightCreating a Message OverviewPermissions Sending a MessageJAD Attributes JAD AttributesMandatory attributes for manifest files MIDlet-Name Class Description Record Management SystemCode Examples RecordStoreCaveats TipsPhonebook Access API Phonebook AccessSample of code to create object of PhoneBookRecord class Phonebook Access API PermissionsSimmemory Sample of code for calling of ‘getMaxEmailLength ’ method Sample of code for calling of ‘isPrimaryint speedNo’ method Sample of code for calling of ‘getNumberCategories’ method Sample of code for calling of ‘setCategoryView’ method Sample of code for calling of ‘getUsedRecords’ method Int index = ReceivedRecord.getRecord1 Intelligent Keypad Text Entry API ITAPKey Mapping for the C370, C450, and C550 Appendix a Key MappingCenter Select END Available Memory Appendix B Memory Management CalculationAppendix C Online FAQC370, C450, and C550 Spec Sheets Appendix D Spec SheetsReferences Purchase Motorola Developer Information ToolsDocumentation Motorola Developer Information Tools Motorola, Inc
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