Motorola C550, C450, C370 Motorola Developer Information Tools, Documentation, References Purchase

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Motorola C370/C450

Developer Reference Sheet

Band Frequency

GSM 900/1800 GPRS

 

GSM 850/1900 GPRS

Region

Global

Technology

WAP 2.0, J2ME, SMS, EMS,

 

MMS, AOL/OICQ IM

Connectivity

USB

Dimensions

99.5x44x20.6

Weight

89 g

Display

96 x 65

Operating System

Motorola

Chipset

i250S1

Color display

J2ME™ games (downloadable)

Messaging: MMS; EMS 5.0

WAP 2.0

Downloadable themes (ring tones, images, sounds)

MIDI ring tones

Mini USB connectivity

CLDC v1.0 and MIDP v2.0 compliant

 

Maximum MIDlet suite size

100k

Heap size

1Mb

Maximum record store size

64Kb

MIDlet storage available

1Mb

Interface connections

HTTP, Socket, UDP

Maximum number of sockets

4

Supported image formats

.PNG, .JPEG

Double buffering

Supported

Encoding schemes

ISO8859_1, ISO10646

Input methods

Multi tap, iTAP

Extension API’s

Gaming, SMS

Motorola Developer Information:

Developer Resources at http://www.motocoder.com

Tools:

CodeWarrior® Wireless Studio v7.0

J2ME™ SDK version v4.0

Motorola Messaging Suite v1.1

Documentation:

Creating Media for the Motorola C370/C450/C550 Series of Handsets

References:

J2ME™ specifications: http://www.java.sun.com/j2me MIDP v2.0 specifications: http://www.java.sun.com/products/midp

CLDC v1.0 specifications: http://www.java.sun.com/products/cldc WAP forum: http://www.wap.org MMS standards: http://www.3GPP.org

Purchase:

Visit the Motocoder Shop at http://www.motocoder.com/ Accessories: http://www.motorola.com/consumer

Motorola C550

Developer Reference Sheet

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Contents Technical Manual Table of Contents Lcdui JAD Attributes Introduction PurposeAudience DisclaimerReferences Revision History Definitions, Abbreviations, AcronymsDate Name Reason Acronym DescriptionDocument Overview Introduction J2ME Introduction Java 2 Platform, Micro Edition J2MEMotorola J2ME Platform Resources AvailableDescription Display NetworkingFile & RMS Java VMDeveloping and Packaging J2ME Applications Guide to Development in J2MEIntroduction to Development Page OTA Procedure InstallationDownloading Applications Program and Data space notes Java Application Installer/De-Installer Jaid Starting ApplicationsExiting Applications Error Checks Launching Web Session for Http DownloadDownloading MIDlets XML Screen Renderings BombMan is back, now on your Taichi series of handsets Taichi handset New Games Application Management MIDlet LifecycleMIDlet Suite Installation MIDlet Suite De-installation MIDlet Suite Updating DestroyAppMethod Caller PurposeStartApp or the pauseApp Using startApp Java System MIDlet Control of MIDlet State TransitionsPage Network API Network ConnectionsClass Descriptions IOException when it detects a time-out condition URL FormatTCP Sockets UDP SocketsImplementation Notes Network API Lcdui DescriptionLcdui Gaming API and Sound Functional DescriptionClass Hierarchy Using BackgroundMusic BackgroundMusic ClassBackgroundMusic Methods Gaming API containing a sound APIGameScreen Class GameScreen FieldsGameScreen Methods Public int getKeyStatesInformation, disabling key events can improve performance Using GameScreen GameScreenImageUtil Class ImageUtil FieldsImageUtil Methods Using ImageUtil RgbDataPalleteImage Class PalleteImage ConstructorPalleteImage Methods Using PalleteImage Public void setTransparentIndexint index throwsUsing Static and Animated Tiles PlayField ClassUsing Sprites Defining View WindowsPlayField Constructor 2N+1 2N + PlayField Methods Public void addSpriteSprite s throwsPage Public boolean collidesWithAnyTileSprite s throws Using PlayField PlayFieldUsing SoundEffect SoundEffect ClassSprite Class SoundEffect MethodsAnimation Frames Sprite DrawingSprite Constructor Sprite Methods Page Public final void drawGraphics g throws Using Sprite FileFormatNotSupportedExceptionSprites Java Gaming Sound API Max Midi Extension SupportFileFormatNotSupportedException Constructors Java Gaming Sound APIVibe and Backlight Vibe and Backlight APIOverview Creating a MessageSending a Message PermissionsJAD Attributes JAD AttributesMandatory attributes for manifest files MIDlet-Name Record Management System Class DescriptionCode Examples RecordStoreTips CaveatsPhonebook Access Phonebook Access APIPhonebook Access API Permissions Sample of code to create object of PhoneBookRecord classSimmemory Sample of code for calling of ‘getMaxEmailLength ’ method Sample of code for calling of ‘isPrimaryint speedNo’ method Sample of code for calling of ‘getNumberCategories’ method Sample of code for calling of ‘setCategoryView’ method Sample of code for calling of ‘getUsedRecords’ method Int index = ReceivedRecord.getRecord1 ITAP Intelligent Keypad Text Entry APIAppendix a Key Mapping Key Mapping for the C370, C450, and C550Center Select END Appendix B Memory Management Calculation Available MemoryOnline FAQ Appendix CAppendix D Spec Sheets C370, C450, and C550 Spec SheetsMotorola Developer Information Tools DocumentationReferences Purchase Motorola Developer Information Tools Motorola, Inc
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