Motorola C550, C450, C370 technical manual FileFormatNotSupportedException, Using Sprite, Sprites

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Any custom frame sequence will be deleted and the frame sequence will revert to the default frame sequence for the new frame set (all frames in the frame set, left-to-right then top-to-bottom).

Using Sprite

The example below creates two Sprites (bullet and tank) and tests collisions between them. When there are no lives left, the game finishes.

The following is a code sample to show implementation of using sprites:

Sprites

try {

Sprite bullet = new Sprite(Image.createImage("bullet.png"); Sprite tank = new Sprite(Image.createImage("tank.png");

} catch (Exception e) {

//any image can't be loaded

}

Boolean isGameOver= False;

int lifes= 3; // The number of lives is 3 while(!isGameOver) {

//verifies the collision between the two sprites if(tank.collidesWith(bullet,false)) {

lifes--;

//If there are no more lifes, the game is over if(lifes == -1) {

isGameOver = true;

}

}

}

FileFormatNotSupportedException

The FileFormatNotSupportedException is an exception which will be thrown when a SoundEffect or BackgroundMusic format is not supported by the platform or the size of the data is larger than the size of the internal buffers. The

FileFormatNotSupportedException extends the java.lang.RuntimeException class.

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Contents Technical Manual Table of Contents Lcdui JAD Attributes Introduction PurposeAudience DisclaimerReferences Revision History Definitions, Abbreviations, AcronymsDate Name Reason Acronym DescriptionDocument Overview Introduction J2ME Introduction Java 2 Platform, Micro Edition J2MEMotorola J2ME Platform Resources AvailableDescription Display NetworkingFile & RMS Java VMDeveloping and Packaging J2ME Applications Guide to Development in J2MEIntroduction to Development Page OTA Procedure InstallationDownloading Applications Program and Data space notes Java Application Installer/De-Installer Jaid Starting ApplicationsExiting Applications Error Checks Launching Web Session for Http DownloadDownloading MIDlets XML Screen Renderings BombMan is back, now on your Taichi series of handsets Taichi handset New Games Application Management MIDlet LifecycleMIDlet Suite Installation MIDlet Suite De-installation MIDlet Suite Updating DestroyAppMethod Caller PurposeStartApp or the pauseApp Using startApp Java System MIDlet Control of MIDlet State TransitionsPage Network API Network ConnectionsClass Descriptions IOException when it detects a time-out condition URL FormatTCP Sockets UDP SocketsImplementation Notes Network API Lcdui DescriptionLcdui Gaming API and Sound Functional DescriptionClass Hierarchy Using BackgroundMusic BackgroundMusic ClassBackgroundMusic Methods Gaming API containing a sound APIGameScreen Class GameScreen FieldsGameScreen Methods Public int getKeyStatesInformation, disabling key events can improve performance Using GameScreen GameScreenImageUtil Class ImageUtil FieldsImageUtil Methods Using ImageUtil RgbDataPalleteImage Class PalleteImage ConstructorPalleteImage Methods Using PalleteImage Public void setTransparentIndexint index throwsUsing Static and Animated Tiles PlayField ClassUsing Sprites Defining View WindowsPlayField Constructor 2N+1 2N + PlayField Methods Public void addSpriteSprite s throwsPage Public boolean collidesWithAnyTileSprite s throws Using PlayField PlayFieldUsing SoundEffect SoundEffect ClassSprite Class SoundEffect MethodsAnimation Frames Sprite DrawingSprite Constructor Sprite Methods Page Public final void drawGraphics g throws Using Sprite FileFormatNotSupportedExceptionSprites Java Gaming Sound API Max Midi Extension SupportFileFormatNotSupportedException Constructors Java Gaming Sound APIVibe and Backlight Vibe and Backlight APIOverview Creating a MessageSending a Message PermissionsJAD Attributes JAD AttributesMandatory attributes for manifest files MIDlet-Name Record Management System Class DescriptionCode Examples RecordStoreTips CaveatsPhonebook Access Phonebook Access APIPhonebook Access API Permissions Sample of code to create object of PhoneBookRecord classSimmemory Sample of code for calling of ‘getMaxEmailLength ’ method Sample of code for calling of ‘isPrimaryint speedNo’ method Sample of code for calling of ‘getNumberCategories’ method Sample of code for calling of ‘setCategoryView’ method Sample of code for calling of ‘getUsedRecords’ method Int index = ReceivedRecord.getRecord1 ITAP Intelligent Keypad Text Entry APIAppendix a Key Mapping Key Mapping for the C370, C450, and C550Center Select END Appendix B Memory Management Calculation Available MemoryOnline FAQ Appendix CAppendix D Spec Sheets C370, C450, and C550 Spec SheetsMotorola Developer Information Tools DocumentationReferences Purchase Motorola Developer Information Tools Motorola, Inc
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