Motorola C450, C550, C370 technical manual Network API, Network Connections

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6

Network API

6 Network API

Network Connections

The J2ME platform on the Motorola C370, C450, and C550 series of handsets provides a variety of networking functionalities beyond those specified in MIDP. The additional networking protocols are added through the Generic Connection Interface in order to simplify the interface to the application as well as to reduce the need for additional classes. Most of the additional network connections are invoked using a runtime parameter similar to HTTP, reducing the learning curve for developers as well as the reducing potential application porting efforts. The following is a list of networking features for the Motorola C370, C450, and C550 series of handsets:

HTTP

TCP Sockets

UDP Sockets

The standard networking protocol specified in MIDP 1.0 is HTTP. Although HTTP is useful and flexible for most data exchanges, many of the applications fall outside the standard request/response models of most browsers. Applications such as games and stock tickers require networking protocols with different characteristics. In order to accommodate these types of applications with reasonable efficiency, additional protocol stacks including UDP and TCP Sockets, have been added. These added networking functionalities not only provide the application developer with more communication options, it alleviates the need to perform inefficient workarounds for a strict HTTP environment. Other applications may also choose to take advantage of the bottom connector on the devices.

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Contents Technical Manual Table of Contents Lcdui JAD Attributes Disclaimer IntroductionPurpose AudienceReferences Acronym Description Revision HistoryDefinitions, Abbreviations, Acronyms Date Name ReasonDocument Overview Introduction Java 2 Platform, Micro Edition J2ME J2ME IntroductionResources Available Motorola J2ME PlatformJava VM Description DisplayNetworking File & RMSGuide to Development in J2ME Developing and Packaging J2ME ApplicationsIntroduction to Development Page Installation OTA ProcedureDownloading Applications Program and Data space notes Starting Applications Java Application Installer/De-Installer JaidExiting Applications Launching Web Session for Http Download Error ChecksDownloading MIDlets XML Screen Renderings BombMan is back, now on your Taichi series of handsets Taichi handset New Games MIDlet Lifecycle Application ManagementMIDlet Suite Installation MIDlet Suite De-installation DestroyApp MIDlet Suite UpdatingCaller Purpose MethodStartApp or the pauseApp Using startApp MIDlet Control of MIDlet State Transitions Java SystemPage Network Connections Network APIClass Descriptions URL Format IOException when it detects a time-out conditionUDP Sockets TCP SocketsImplementation Notes Network API Description LcduiLcdui Functional Description Gaming API and SoundClass Hierarchy Gaming API containing a sound API Using BackgroundMusicBackgroundMusic Class BackgroundMusic MethodsGameScreen Fields GameScreen ClassPublic int getKeyStates GameScreen MethodsInformation, disabling key events can improve performance GameScreen Using GameScreenImageUtil Fields ImageUtil ClassImageUtil Methods RgbData Using ImageUtilPalleteImage Constructor PalleteImage ClassPalleteImage Methods Public void setTransparentIndexint index throws Using PalleteImagePlayField Class Using Static and Animated TilesDefining View Windows Using SpritesPlayField Constructor 2N+1 2N + Public void addSpriteSprite s throws PlayField MethodsPage Public boolean collidesWithAnyTileSprite s throws PlayField Using PlayFieldSoundEffect Methods Using SoundEffectSoundEffect Class Sprite ClassSprite Drawing Animation FramesSprite Constructor Sprite Methods Page Public final void drawGraphics g throws FileFormatNotSupportedException Using SpriteSprites Java Gaming Sound API Java Gaming Sound APIMax Midi Extension Support FileFormatNotSupportedException ConstructorsVibe and Backlight API Vibe and BacklightCreating a Message OverviewPermissions Sending a MessageJAD Attributes JAD AttributesMandatory attributes for manifest files MIDlet-Name RecordStore Record Management SystemClass Description Code ExamplesCaveats TipsPhonebook Access API Phonebook AccessSample of code to create object of PhoneBookRecord class Phonebook Access API PermissionsSimmemory Sample of code for calling of ‘getMaxEmailLength ’ method Sample of code for calling of ‘isPrimaryint speedNo’ method Sample of code for calling of ‘getNumberCategories’ method Sample of code for calling of ‘setCategoryView’ method Sample of code for calling of ‘getUsedRecords’ method Int index = ReceivedRecord.getRecord1 Intelligent Keypad Text Entry API ITAPKey Mapping for the C370, C450, and C550 Appendix a Key MappingCenter Select END Available Memory Appendix B Memory Management CalculationAppendix C Online FAQC370, C450, and C550 Spec Sheets Appendix D Spec SheetsDocumentation Motorola Developer Information ToolsReferences Purchase Motorola Developer Information Tools Motorola, Inc
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