Motorola C370, C550, C450 Gaming API and Sound, Functional Description, Class Hierarchy

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8 Gaming API and Sound

Functional Description

The Gaming API provides gaming related functionality to J2ME MIDlet writers. This functionality includes the ability and support for transparent images, the ability to play simple sounds and sound effects during a game, the ability to detect simultaneous key presses, support for sprites, and support for dynamically changing the palette color associated with an image.

Class Hierarchy

The following diagram shows the Gaming API hierarchy.

javax.microedition.lcdui

Graphics

(from javax.microedition.lcdui)

Canvas

(from javax.microedition.lcdui)

Image

(from javax.microedition.lcdui)

com.motorola.game

 

GameScreen

SoundEffect

ImageUtil

BackGroundMusic

PaletteImage

FileFormatNotSupported

 

Exception

PlayField

 

Sprite

 

Image 38
Contents Technical Manual Table of Contents Lcdui JAD Attributes Audience IntroductionPurpose DisclaimerReferences Date Name Reason Revision HistoryDefinitions, Abbreviations, Acronyms Acronym DescriptionDocument Overview Introduction J2ME Introduction Java 2 Platform, Micro Edition J2MEMotorola J2ME Platform Resources AvailableFile & RMS Description DisplayNetworking Java VMIntroduction to Development Developing and Packaging J2ME ApplicationsGuide to Development in J2ME Page Downloading Applications OTA ProcedureInstallation Program and Data space notes Exiting Applications Java Application Installer/De-Installer JaidStarting Applications Downloading MIDlets Error ChecksLaunching Web Session for Http Download XML Screen Renderings BombMan is back, now on your Taichi series of handsets Taichi handset New Games Application Management MIDlet LifecycleMIDlet Suite Installation MIDlet Suite De-installation MIDlet Suite Updating DestroyAppMethod Caller PurposeStartApp or the pauseApp Using startApp Java System MIDlet Control of MIDlet State TransitionsPage Network API Network ConnectionsClass Descriptions IOException when it detects a time-out condition URL FormatImplementation Notes TCP SocketsUDP Sockets Network API Lcdui DescriptionLcdui Class Hierarchy Gaming API and SoundFunctional Description BackgroundMusic Methods Using BackgroundMusicBackgroundMusic Class Gaming API containing a sound APIGameScreen Class GameScreen FieldsGameScreen Methods Public int getKeyStatesInformation, disabling key events can improve performance Using GameScreen GameScreenImageUtil Methods ImageUtil ClassImageUtil Fields Using ImageUtil RgbDataPalleteImage Methods PalleteImage ClassPalleteImage Constructor Using PalleteImage Public void setTransparentIndexint index throwsUsing Static and Animated Tiles PlayField ClassPlayField Constructor Using SpritesDefining View Windows 2N+1 2N + PlayField Methods Public void addSpriteSprite s throwsPage Public boolean collidesWithAnyTileSprite s throws Using PlayField PlayFieldSprite Class Using SoundEffectSoundEffect Class SoundEffect MethodsSprite Constructor Animation FramesSprite Drawing Sprite Methods Page Public final void drawGraphics g throws Sprites Using SpriteFileFormatNotSupportedException FileFormatNotSupportedException Constructors Java Gaming Sound APIMax Midi Extension Support Java Gaming Sound APIVibe and Backlight Vibe and Backlight APIOverview Creating a MessageSending a Message PermissionsJAD Attributes JAD AttributesMandatory attributes for manifest files MIDlet-Name Code Examples Record Management SystemClass Description RecordStoreTips CaveatsPhonebook Access Phonebook Access APIPhonebook Access API Permissions Sample of code to create object of PhoneBookRecord classSimmemory Sample of code for calling of ‘getMaxEmailLength ’ method Sample of code for calling of ‘isPrimaryint speedNo’ method Sample of code for calling of ‘getNumberCategories’ method Sample of code for calling of ‘setCategoryView’ method Sample of code for calling of ‘getUsedRecords’ method Int index = ReceivedRecord.getRecord1 ITAP Intelligent Keypad Text Entry APIAppendix a Key Mapping Key Mapping for the C370, C450, and C550Center Select END Appendix B Memory Management Calculation Available MemoryOnline FAQ Appendix CAppendix D Spec Sheets C370, C450, and C550 Spec SheetsReferences Purchase Motorola Developer Information ToolsDocumentation Motorola Developer Information Tools Motorola, Inc
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