164 VIRTUAL TRACKS
You can see that 'virtual' Track 25 has been used and the original name has been given a
unique numeric identifier at the end of the name -001 appended to the original now on V.T rack
6, and -002 for the new version assigned to 'physical' Track 6.
You can now record a new guitar solo onto track 6 whilst safely retaining the original recording.
If you were to repeat the process, you'd see this:
The original guitar part is on V.Track 6, the second pass is on V.Track 25 whilst the new one
uses V.Track 26 and has been assigned to 'physical' track 6 ready to record into.
You can repeat this process as many times as you like until you have the perfect take. If you
think a take you recorded previously was better, you can always use that - move the cursor to
the appropriate V.Track and use the manual ASSIGN key on F6.
Of course, this process can be performed on any 'physical' track (or pair of tracks). However,
the DPS24's implementation of 'virtual' tracks differs from other systems. Whereas most sys-
tems limit you to a fixed number of 'virtual tracks' per 'physical' track, the DPS24 has 256 V-
Tracks that are freely assignable to any 'physical' tracks. On other systems, you are basically
only allowed a fixed number of attempts at different takes before you hit the limit and you
have to start making decisions about which takes to keep and which ones to lose to make
room for other attempts.
The DPS24, on the other hand allows you up to 256 attempts at a take for just one single
'physical' track if you want (although if it takes that many attempts to get a recording right,
you should really consider doing something else ;-)
Having got the basics out of the way, let's now have a look at those functions on F1 and F2.
v1.6 Operator’s Manual