AUDIO RECOVERY 185
AUDIO RECOVERYWhen recording on the DPS24, audio is recorded to disk and what you see in the track display is
a visual representation of pointers to that audio that tells the audio files when and where to
playback. However, it is the 'pointers' that are edited when you are working and what's happen-
ing to the actual underlying audio data is of little consequence to you as a 'user'. Thus you can
chop and copy and move and otherwise change and modify the pointers to the underlying audio
in real-time without the tedious (and slow) process of actually having to move, delete or copy
huge chunks of large audio files around.
However, there are certain occasions where you can delete a cue from the project and leave the
actual audio files 'orphaned' (which can be deleted from the disk using the Disk Cleanup feature).
Under normal circumstances, this wouldn't be a problem because you would simply hit UNDO.
However.....
When a new project is created or another is loaded, the UNDO history is re-initialised. So, if, after
deleting a cue, you were immediately to load a different project (or create a new one), you could
not use UNDO to get the cue you deleted back and the audio it referred to would exist on disk but
'orphaned' from its pointers. This is a highly unusual scenario and unlikely to happen under
normal circumstances. However, it could happen and so the AUDIO RECOVERY function al-
lows you to overcome this.
This tool could also be used in a situation where, for instance, you would have deleted a Project
by mistake.
Of course, in such circumstances, the Project has to be rebuilt take-by-take, and it could become a
lengthy process if the project contained a lot of recordings.
However, this would be an extreme situation, but at least, the DPS24 would let you recover valu-
able takes that would have been lost otherwise.
This does not replace the necessity to backup your Projects on a regular basis.
Pressing AUDIO RECOVERY [F5/F6] in the DISK TOOLS page will show this screen:
v1.6 Operator’s Manual