*Note: This chapter contains technical information for programmers interested in programming the Sonic Blaster. It is not a programming tutorial, If you're not a programmer you should ignore this information. Don't look at it. Don’t even think about it. The card will run fine without knowing what’s under the hood.
Identify the Sonic Blaster
The card resides in the following memory locations:
$CN00
'
'
'
CNFF
AE File Format
The AE File Format attaches an ID header with the following information to the sound file.
Files | Binary | Notes |
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|
|
ID | $4145504D | ‘AEPM' |
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| ASCII 4 byte MSB off |
Type | 2 bytes | |
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| |
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| |
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Channel | 2 bytes | |
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| |
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Length | 4 bytes | Length of sampled Sound |
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| (per channel) does not |
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| include header |
Frequency | 2 bytes | In Hz |
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Following the header is Channel 1 sampled data.
App. G- Programmers’ Reference | 59 |