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Power Cue DMX manual
10
1
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82
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82 pages, 5.17 Mb
5
Contents
Page
Power Line
CONTENTS
I. Introduction
II. SetUp
III. Programming
IV. Run Mode
Contacting High End Systems
Product Modification Warning
Warranty Information
GENERAL PRINCIPLES
Memory Card
FRONT PANEL LAYOUT AND FUNCTIONS
Display and softkeys, STORE/YES and ESCAPE/NO buttons
Alphanumeric pad
Push buttons
Touchkeys
Page keys
Trackball
Master slider
Blackout switch
REAR PANEL LAYOUT AND FUNCTIONS
Power supply (PSU) input
PC Card slot
DMX output
Auxiliary Control Input
Page
SET UP PASSCODES
TIP
•Press Setup
•Enter current code •Press Pswd
•Select menu to protect
•Enter current code •Enter new code
SET UP CHANNEL NAMES
NOTE:
•Press SetUp
•Press ChnName
•Scroll to a channel and press STORE
•Type a name •Press STORE
SET UP KEYS
Latch and Add
Flash and Add
Latch and Swap
Flash and Swap
Latch and Solo, Global
SET UP FIXTURES
•Press Fixts •Select from
and press
ASSIGN •Select fixture type
and press STORE •Set DMX address
and press STORE
SET UP GROUPS
•Press Groups
•Press button for Group
•Select channels to include
SET UP CHANNEL TYPES
The Attributes
Page
SET UP CHANNEL TYPE
•Press ChnTyp
•Set the attributes
•Press STORE
SET UP PATCH - THE FADER PANEL
not
• Press SetUp
• Press Patch
• Choose Type
Item and
Method
SET UP COMMS
RS232 functions not yet implemented
•Press Comms
•Press ESCAPE
PROGRAMMING SCENES - AN OVERVIEW
(A) PROGRAMMING A SCENE WITH MOVING LIGHTS
•Press Prog/Edit •Press Scene •Select a memory •Press Fixture
•Continue over page
PROGRAMMING A SCENE WITH MOVING LIGHTS - CONTINUED
•Select fixtures
•Adjust attributes •Press STORE to save
PROGRAMMING A SCENE WITH MOVING LIGHTS - CONTINUED
•Name the scene •Press ESC to exit
STORE to program another scene
SAVEPALET EXPLAINED
What Is TRANSPARENCY? How Does OVERLAY work
•SavePalet •Transparency and
Overlay
PROGRAMMING SCENES USING PRESET FOCUS
•Press Prog/Edit
•Press Scene
•Select a Memory
•Select Fixtures
•Press Preset
AUTO CHECK
16 BIT MIRROR FADES
MIRROR LOCKS
•Auto Check
•Mirror Locks
•16-bitMirror
(B) PROGRAMMING CHANNELS INTO A SCENE - GENERIC LIGHTING
EITHER
•Press Scene •Select a memory •Press Chans •Select channels •Press STORE
(B) PROGRAMMING GROUPS INTO A SCENE - GENERIC LIGHTING
•Select a memory
•Press Group
•Select Groups
•Select level •Press STORE
SELECTING SCENE ATTRIBUTES - GENERIC LIGHTING
5(a)
MOVING ZONE
5(b)
SOUND-TO
•Press Attrib •Select Type and
attributes •Press STORE
5(c)
STATIC SCENE
COPYING AND CLEARING SCENE MEMORIES
4(a)
•Press Copy •Select the scene to
copy •Select the new scene
memory and press
STORE
PROGRAMMING A CHASE
Note:
•Press Chase
•Select a chase
memory
•Select a scene for each step. Set step
SCENES, CHASES, CHANNELS AND LOOKS ARE LOADED ON TO PUSH
EITHER 4(a)
STORE
OR 4(b)
BUTTONS OR TOUCHKEYS FOR PLAYBACK
PRIORITY RULES FOR PLAYBACK
•Press Prog/Edit •Press Key •Select a pushbutton
or touchkey •Select Scene, Chase Channel or Look
5(a)
SELECT
XREF
BUTTONS OR TOUCHKEYS FOR PLAYBACK - CONTINUED
5(d)
•Select effects to go on the key
•Name the key
LOOK
REAL TIME SHOW PROGRAMMING
•Press Show
•Choose a Show
button
•Press RealTime
•Record the Show
NOTES ON SHOWS
DELETING A SHOW
DATA ENTRY STYLE SHOW PROGRAMMING
Page
RUN MODE - GENERAL
FIND
•Press Find
•Press Scene
Chase
etc
•Press ESC when finished
VIEW
•Hold View pressed
•Press the key to view
•Release View when finished
LEVELS
Page
CAPTURING A LOOK
Page
ADJUST
Page
LIVE
•Press Live
•Choose fixture(s)
•Choose an attribute •Press Escape when
MEMORY CARD TYPE
USING THE CARD
FORMATTING THE CARD
COPYING DATA
THE CARD
COPYING DATA FROMTHE CARD
Restore
1. 'Backup card Found'Press STORE/YES
2. Note: DO NOT INTERRUPT CARD
TRANSFER
SYSTEM SUB-MENU
System
LOADING A NEW OPERATING SYSTEM
Newsys
STORE/YES
ERASE
2. 'REALLY CLEAR MEMORIES?' Press STORE/YES
PREV/NEXT
'Memory Erased
ESCAPE
OPTIONS MENU
Options
INC/DEC
Page
NOTES ON USING MIDI
Page
EXTERNAL CONNECTIONS
(A) POWER SUPPLY INPUT
(B) DMX OUTPUT
(C)AUXILIARY CONTROL INPUT
(D) AUDIO INPUT
(E) RS232
(F) MIDI
GETTING HELP
•Version no
•Serial no