previously-defined group. The scene is then further defined by giving it certain attributes to determine its appearance:

•It may appear as a static scene. In this case you have the option to set fade in and fade out times. Besides driving generic lighting a static scene could be used to energise strobes or smoke machines or to operate motors.

•It may appear as a sound-to-light-scene and each channel may be set to respond to bass, tenor, alto or treble input.

•It may appear as a zone (chasing channels). With a zone you can adjust:

the run speed

select step to audio or the internal clock switch or crossfade

continuous loop or one-shot set an overall dim level choose a pattern

•Press Prog/Edit •Press Scene •Select a memory •Press Fixture•Continue over page

3. Scroll to the desired scene and press STORE. If you are editing a previously- programmed scene, you may enter the scene number on the alphanumeric keypad, instead of scrolling through the scene list. Enter all three digits, e.g. 009, not just 9.

A previously-programmed scene will have a name. You may edit such scenes or clear them altogether (see page 34).

An overlay scene is labelled ‘ov’.

Scenes 450 to 495 (presets) can be flagged ‘p’ or ‘P’. See pages 32 and 33 for more information.

4.Press Fixture

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