6 COMMUNICATING
1 To erase a memory channelÕs message, press its associated button ([CH 1] or [CH 2] or [CH 3] or [CH 4]) until you hear a tone.
¥The keyer will send the letter ÒCÓ or ÒRÓ depending whether you are in Character or Real Time mode.
2Press the same memory channel button again.
¥The message in that memory is now erased.
Inquiry functions report the current state of the keyer. Information is played to the operator in Morse code with the monitor automatically enabled and keying output disabled.
To check an Inquiry function:
1 Press [CH 3]+[CH 4].
¥The keyer will send Ò?Ó.
2Send an Inquiry command from the table.
Inquiry | Command | Description | |
Command | Name | ||
| |||
A | Inquire | The keyer responds by | |
| sending "ON" or "OFF" | ||
|
| as appropriate. | |
|
|
| |
C | Inquire | The keyer sends the | |
| Capacity | amount of free memory | |
|
| available for message | |
|
| storage. | |
|
|
| |
F | Inquire | The keyer sends the | |
| Function | current function speed | |
| Speed | setting in wpm. | |
|
|
| |
K | Inquire Keying | The keyer sends the | |
| Compensation | current compensation in | |
|
| milliseconds. | |
|
|
| |
L | Inquire Load | The keyer responds by | |
| Mode | sending "C" if in | |
|
| Character mode or "R" if | |
|
| in Real Time mode. | |
|
|
| |
N | Inquire | The keyer plays the | |
| Number | current contest serial | |
|
| number (but does not | |
|
| increment it). | |
|
|
| |
Q | Inquire Queue | The keyer responds with | |
|
| "ON" or "OFF" as | |
|
| appropriate. | |
|
|
| |
S | Inquire Speed | The keyer sends the | |
|
| current operating speed | |
|
| in wpm. | |
|
|
| |
V | Inquire | The keyer sends the | |
| Emulation | current emulation. See | |
| Setting | "Emulation Options" | |
|
| {page 33}. | |
|
|
| |
W | Inquire Weight | The current weight | |
|
| percentage is sent by the | |
|
| keyer as 2 digits. | |
|
|
| |
Z | Inquire Zeros | The keyer responds with | |
| and Nines | the option number (0 ~ 9) | |
|
| currently in effect. | |
|
|
| |
1, 2, 3, | Inquire | Message #1, #2, #3, or | |
or 4 | Message #1, | #4 is played. | |
| #2, #3, or #4 |
| |
|
|
|
35