
DRIVE | .......................................................................... 0...127 |
| This is a new circuit that controls the amount of distortion intro- |
| duced by the filter. By adjusting this in conjunction with the cutoff |
| frequency and resonance of the synth filter to intentionally create |
| distortion, you can generate overtones that were not present in the |
| original waveform. |
TYPE ............................................................ | LPF, HPF, BPF, BPF+ |
Selects the type of filter.
LPF (Low Pass Filter): Cuts the
HPF (High Pass Filter): Cuts the
BPF (Band Pass Filter): Outputs only the region in the area of the cutoff frequency.
BPF+ (Band Pass Filter Plus): Adds the output of the band pass filter to the original waveform.
Part Common parameters |
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EG TIME ...................................................................... | 0...127 |
| Specifies the decay time of the EG. |
| In order for this setting to have an effect, the AMP EG needs to be |
| set to “ ” and the filter EG INT needs to have a value other than 0. |
GLIDE | .......................................................................... 0...127 |
| “Glide” (also called portamento) is a function that smoothly changes |
| the pitch from one legato note to the next without |
| note. Glide will also occur when the gate time of one note extends |
| past the |
| As you raise this value, it will take longer to arrive at the new pitch. |
| The pattern tempo determines the time from when the next note is |
| played until that pitch is reached. |
| The Glide effect is defeated if the ROLL key is on (lit). |
PAN ......................................................................... | L63 | ...R63 | |
LEVEL .......................................................................... | 0... | 127 | |
AMP EG |
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Switches the operation of the amp EG. The setting will change each
time you press the key.
: The sound will decay to silence over the specified “EG TIME.”
: The EG will not cause the volume to decay.
ROLL ........................................................................... On, Off
Has the same function as for a drum part (☞p.30).
If Roll is on, a roll will continue playing as long as you hold down a step key (with the Keyboard function turned on).
FX SELECT ......................................................... | FX1, FX2, FX3 |
FX SEND ..................................................................... | On, Off |
Has the same function as for a drum part (☞p.30).
If the sound does not change when you turn a knob or switch a key, it may be that the knob or key is not valid for the part you are editing, or that a motion sequence (☞p.34, “Motion sequence”) is operating.
Note on | Note off | ||
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Note on | Note off |
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