OPERATIONS (ADVANCED OPERATIONS)
¶Reloop cannot be performed during reverse playback.
¶Seamless reverse playback cannot be performed with loops of 15 seconds or more.
¶If track search or loop play are performed, scratch/reverse opera- tions may be temporarily disabled.
¶In the case of MP3, reverse play that overlaps multiple folders is not possible.
¶During MP3 play, reverse playback may not occur immediately with some tracks. (The message [Searching] may appear on the display while play time information is read into the unit before playback starts.)
Relay play using two players
By using the supplied control cable to connect the CONTROL connec- tors of two
¶Set both players’ auto cue function to ON (The [A.CUE] indicators will light in the displays.)
¶Set the DJ mixers Cross Fader control to its center position.
1. | Begin playback on the first player. |
2. | When the currently playing track ends, playback will begin |
| automatically on the standby player. |
3. | The first player will enter cue pause mode at the beginning |
| of the next track on its disc. |
English
AUTO CUE
DIRECTION REV
REV
CUE CUE
PLAY/PAUSE
MEMORY/
DELETE CUE/LOOP CALL
VINYL
¶ By repeating this operation, the two players can be used to per- |
form continuous relay play. |
¶ By loading new discs and choosing desired tracks on the player |
in standby, a continuous program of selected tracks can be |
played. |
¶ By setting a cue point on the standby player, a relay of any |
desired cue point of the selected track can be performed. |
☞P.17 “Cue Point Settings” |
Note:
¶Relay play may not operate properly if the AUDIO OUT jacks on the two players are not connected to the same DJ mixer.
¶If the power to one player is turned off during its playback, the other player may begin playback.
¶Fader start and relay play cannot be performed si- multaneously, since different control cord connec- tions are required.
Writing and reading data
Cue point/loop point memory
Using a USB memory device, data (cue/loop points) saved from the
The
¶A single loop is composed of two points (IN/OUT).
7Recording a cue point
1.Use the auto cue function or CUE button to input a cue point.
2.Press the CUE/LOOP MEMORY button.
¶The [MEMORY] indicator will light, showing that the cue point has been stored.
7Recording a loop point
1.Set a
2.During loop playback, press the CUE/LOOP MEMORY but- ton.
¶The [MEMORY] indicator will light, showing that the loop data has been stored.
7Writing data to USB memory devices
1.With no USB memory device or discs inserted into the player, hold the OUT/OUT ADJUST button depressed for five seconds or more.
The OUT/OUT ADJUST button will light, and [WRITE MODE] will appear in the display.
2.Connect a USB memory device, and press PLAY/PAUSE once the USB MEMORY indicator lights.
The playing address section will begin to light, and data will begin writing to the USB memory device. Once the writing of data fin- ishes, [END] will appear in the display, and the unit will return to the regular operating mode.
¶If [ERROR] appears in the display, the data writing has not been completed properly. Turn the unit’s power off then on again, and restart the process from step 1.
¶Any data in the USB device will be overwritten, so all previ- ously saved data on the device will be lost.
7To recall a memorized cue/loop point
If a cue/loop point is saved, the [MEMORY] indicator will light.
1.Press the CUE/LOOP CALL button.
¶When the CALL button is pressed, the cue/loop point will be called up from memory, and the player will enter the standby mode at that point.
2.Press the PLAY/PAUSE button (6).
¶Play/loop play will begin.
7To delete cue/loop points
1.Press the CUE/LOOP CALL button.
¶When the CALL button is pressed, the cue/loop point will be called up from memory, and the player will enter the standby mode at that point.
2.Hold down the MEMORY/DELETE button for one second or more at the cue/loop point you wish to delete.
¶The display will show the [DELETE] message, and the selected
7Reading data from a USB memory device
1.With no USB memory device connected or disc inserted, hold the IN/REALTIME CUE/HOT LOOP button depressed for five seconds or more.
The IN/REALTIME CUE/HOT LOOP button will light, and [READ MODE] will appear in the display.
2.Connect the USB memory device, and press PLAY/PAUSE once the USB MEMORY indicator lights.
The playing address section will begin to light, and data
¶If [ERROR] appears in the display, the reading of data has not been properly completed. Turn the unit’s power off then on again, and restart the process from step 1.
*Any data within the
19
cue point or loop point data will be erased.
<DRB1452> En