Saving Processed Effects (SAVE)

Saving an Effect

Effects created by changing the parameter values with the

The following procedure shows you how to store an effect in

edit function can be stored in one of the two USER memory

one of the USER memory banks.

banks for later use. Each USER bank has room for 99 effects.

 

 

so you can store up to 198 different effects

 

 

 

Memory number display

Multl-dlsplay

SAVE Shuttle ring

 

-

iii

 

 

 

 

 

 

 

 

 

 

 

 

 

0" . 55

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Bank

BANK/COMPARE

FUNCTION A·F

Number buttons Operation dial

 

 

 

 

indicators

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1

Press SAVE.

 

 

 

 

4 Press FUNCTION C [Name].

 

 

 

 

 

 

 

 

 

 

The Save: name screen appears in the display.

 

 

 

SAVE: Fat Reverb

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Fat Reverb

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

SAVE: Fat Reverb

 

 

 

 

 

 

U1

8

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

~ Fat

Reverb

 

 

 

[BANK.]

[MEM'] [Name]

[EXEC]

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

[CLR

] [DEL ]

[INS] [ > ] [AB/ab] [EXEC 1

 

 

 

 

 

 

 

 

 

 

 

2

Press FUNCTION A [BANK#] and use the

 

 

 

 

 

 

 

 

 

 

 

Use the

 

to

 

operation dial to select the user memory

 

 

 

 

 

 

 

 

 

 

 

 

 

 

bank (USER 1 or USER 2) where you want

 

 

Operation dial

select icons and characters.

 

to save the effect.

 

 

 

 

 

(shuttle ring)

 

 

 

Protecting USER Memory

This function locks the contents of the specified USER memory number so that new effects cannot be saved to that number and the conknts of that memory number cannot be deleted or written over by a copy command.

1Press SYSTEM.

2Press FUNCTION B to choose "MEMRY."

3Press FUNCTION E to choose "PROTECT."

The operation dial or shuttle ring selects the memory number. FUNCTION F turns protection on or olf.

Organizing USER Memory

Since each of the USER memory banks can hold up to 99 elfects, you may find it dilfkult to keep track of where certain elfects are locattod. The following procedures show you how to copy, move, SW.lp, and erase effl>cts in the user memory so that you can organize the effects

into a cOlllfortable cc..mfigur(ltion.

Copying a memory file (Copy)

This function lets you copy the contents of a seiL'Ctlod USER or PRESET memory number to a specified USER memory number.

1

Press SYSTEM.

2

Press FuNCTION B to choose "MEMRY."

3

Press FUNCTION A to ,"hoose "Copy."

 

FUNCTION A ISOURCI selects the source memory number to be

 

copied.

Exchanging USER memory (XCHG)

This function lets you exchange the contents of two USER memory numbers.

1Press SYSTEM.

2Press FUNCTION B to choose "MEMRY."

3Press FUNCTION C to choose "XCHC."

FUNCTION A IMEM1#1 sek'Cts the first memory number to be exchanged.

FUNCTION B IMEM2#] sek'Cts the second memory number to be exchanged.

FUNCTION F IEXEC) Execute'S the exchange operation.

Deleting USER memory (DEL)

This function lets you delete the contents of a USER memory number.

1Press SYSTEM.

2Press FUNCTION B to choose "MEMRY."

3Press FUNCTION D to choose "DEL."

The operation dial or shuttle ring sdccts the m~mory number. FUNCTION F IEXECI eXt'Cutes the delete operation.

3Press FUNCTION B [MEM#] and use the operation dial or number buttons to select the memory number (1-99) where you want to save the effect.

Number buttons

select chJr()cters. Tlw di .. plilY ("h<1n~l'S

 

ilS shown lx'iow ea",·h time you prl'ss

 

c(lch button:

 

ItI 1-"-11-('-1

 

I;!I

2 _ 1> _ (' _ 1' _ 2

 

I.~J 3 _C _II_I _ 3

 

m

4-I-K-I.-4

 

[§J

o M_N "_,

 

[~.J

'_1'_ <.,>- R_(.

 

[tl

7 - 5 _ 1' _ U _7

 

liil ~_V_W_X_R

 

lii.J

q_Y_Z_I_'

 

 

FUNCTION A

move the nm'or backward. When the

I</CLRI

cursor is all the way to till' Idt,lCI..RI

 

(clear) appears instead of 1<) and lets

you emse the entire name.

FUNCTION B IDEST] specifil'S the destination.

FUNCTION F IEXEClexecutes the copy operation.

Moving USER memory (Move)

This function lets move the contents of a specified USER memory number to al\other USER memory number.

1

Prl'SS SYSTEM.

2

Press FUNCTION B to choose "MEMRY."

3

Pre'Ss FUNCTION Il to ,"hoo"" "Move."

 

FUNCTION A ISOURCI selects the source memory number to be

 

moved.

 

FUNCTION B IDESTI selects the destination.

 

FUNCTION F IEXECI executes the move operation.

FUNCTION B IDELI ddt'll' the character at the cursor

position.

FUNCTION C IlNS] insert a space at the cursor position.

FUNCTION D I>] move the CUfSl)f fOf\\'.ud.

FUNCTION E IAB/abl switch betw"en capital or small lettl'rs.

FUNCTION F IEXEC) "Xl""Utl' the sa",' opl'r.,ti'lIl.

Use EXIT to go back to the previous screen if necessary.

5Press FUNCTION F [EXEC] to execute the save operation.

The PLA Y screen appears in the display.

22£N

23£N

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Sony DPS-V77 service manual Saving an Effect, Protecting User Memory, Organizing User Memory, Qyzi, Iii