6 Chapter

Mark Shot Function

6-1 Overview

Reading shot marks

This unit reads in shot marks written on a tape and stores them in memory (to a maximum of 200).

Once this data is stored in this unit, it is preserved even when the power is turned off.

Writing and erasing shot marks

For recording start marks, a menu setting determines whether or not they are written each time recording starts. Shot mark 1, shot mark 2, and post mark types can be written at any point on a tape, and also erased or rewritten.

Shot mark list operations

On the monitor, you can display a list of the shot marks read in by this unit, select required shot marks, delete shot marks, and so on. You can also add a memo mark (#) to a shot mark in the list.

During tape playback, you can add virtual shot marks to the list. This is not written on the tape itself.

Cuing up to shot marks

By selecting a desired shot mark from the shot mark list, you can cue up immediately to that position. By means of a button operation, you can also cue up to the shot marks adjacent to the current tape position (index function).

Shot data display

When the tape includes shot data (camera, time, and other information captured at the time of shooting), you can read this in, and display the details on a monitor. It is also possible to display the shot mark list and shot data simultaneously.

Sorting shot marks by cassette

When the tape includes shot data, this unit recognizes which cassette each shot mark comes from. You can therefore sort the read-in shot marks by cassette in time code order.

6-2

Chapter 6 Shot Mark Function