
MDs Playing
4Repeat step 3 to enter other tracks.
The entered track is added to the location where the “0” flashes.
Each time you enter a track, the total program time appears in the display.
5Press YES.
“Complete!!” appears and the program is completed.
6Press PLAY MODE repeatedly (or PROGRAM once) until “PGM” lights up in the display.
7Press N.
Program Play starts.
To stop Program Play
Press x.
To resume normal play
While the deck is stopped, press PLAY MODE repeatedly (or CONTINUE once) until “PGM” turns off.
zThe program remains even after Program Play ends or is stopped
Press Nto play the program again.
Notes
•If you eject the MD, the program will be lost.
•The display shows “- -
•“ProgramFull” appears when you try to program the 26th track.
Checking the order of the programWhile the deck is stopped and “PGM” lights up, press DISPLAY/CHAR (or DISPLAY) repeatedly.
The first several tracks in the program appear in the display. To see the rest of the program, turn AMS (or press
>repeatedly).
Changing the contents of the programWhile the deck is stopped and “PGM” lights up, do steps 1 and 2 of “Programing the tracks” on page 27, followed by one of the procedures below:
To | Do the following: | |
|
| |
| Press m/Mrepeatedly | |
Erase a track | until the number of the | |
unwanted track flashes, then | ||
| ||
| press CLEAR. | |
|
| |
Erase all tracks | Press down CLEAR until all | |
the track numbers disappear. | ||
| ||
|
| |
| Press mrepeatedly until “0” | |
Add a track at the beginning | flashes before the first track | |
of the program | ||
| ||
| ||
|
|
To | Do the following: | |
|
| |
| Press m/M repeatedly | |
| until the track number which | |
Add a track in the middle of | will precede the new track | |
flashes. Press AMS to display | ||
the program | ||
flashing “0,” then do steps 3 to | ||
| ||
| ||
| ||
|
| |
| Press Mrepeatedly until “0” | |
Add a track to the end of the | flashes after the last track | |
program | ||
| ||
| ||
|
| |
| Press m/M repeatedly | |
| until the number of the track to | |
Replace a track | be changed flashes, then do | |
| steps 3 to 5 of “Programing the | |
| ||
|
|
GB 28 Creating your own program