Looping techniques
Depending upon the source material, creating a
Match endpoint amplitudes
One of the easiest ways to minimize the occurrence of glitches when creating loops is to select loop endpoints that have an amplitude of zero. These points are known as
Match endpoint waveform slope
Another technique for reducing loop glitches is to avoid matching loop endpoints where the waveform slope does not match. If the waveform slope changes drastically, a pop plays when the sample is looped.
Matching slope |
Match endpoint sound levels
The overall amplitude (or loudness) approaching the loop’s endpoints should be as similar as possible to prevent distracting glitches. Unfortunately, it is frequently difficult to avoid this problem, particularly with rapidly decaying source material.
Avoid very short loops
If the loop is shorter than ~50 ms (1/20 Hz), the pitch of the loop may not equal the sample pitch.
Editing loops
The loop you initially create in any situation is rarely perfect. Frequently, loops require some degree of editing before they are usable. Once you create a loop, you can quickly edit its beginning and end (and subsequently its length) by dragging the markers to a new location.
Editing a loop without the Loop Tuner
After you create a loop, you can quickly edit its beginning and end (and subsequently its length) by dragging the markers to a new location. However, this method frequently does not provide the control required to create seamless loops. In this case, you should edit the loop using the Loop Tuner.
Editing a loop with the Loop Tuner
The Loop Tuner allows you to precisely edit loop points in order to prevent distracting audio glitches. This is accomplished by greatly magnifying the waveform and displaying the loop tags in relation to one another. You can also use the Loop Tuner to adjust the starting and ending points of a loop (or selection) to create smooth transitions.
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