Working with projects
Projects are new to Sound Forge software; however, if you’ve used ACID or Vegas software, then you’ll be quite familiar with how to use Sound Forge projects. You should note that Sound Forge projects do function slightly different than ACID and Vegas projects.
A project file is not a multimedia file. It contains pointers to the original source files, so you can edit your project nondestructively without changing your source files. When you edit a Sound Forge project, you can undo edit operations even past your last save. For more information, see Using Undo and Redo on page 78.
Saving projects
1.Click anywhere in the data window to activate it.
2.From the File menu, choose Save As to display the Save As dialog.
3.Select the folder where you want to save the file from one of the following locations:
•From the Save in
•From the Recent
4.In the File name box, type a name for the file or select a file in the browse window to replace the existing file.
5.From the Save as type
Note: Because a Sound Forge project contains all your original sound data plus all PCM temporary files, they can take some time to create.
Warning: Deleting a project’s [filename]_frg folder will break the project.
Saving the project path in the rendered file
1.Save your Sound Forge project. The project must be saved before you can embed the project reference in the rendered file.
2.Follow the steps in Using the Save As/Render As dialog on page 66 to choose the file type and location for rendering your files and then select the Save project as path reference in rendered media check box.
Note: This check box will be unavailable if you did not save your project or if you are rendering using a
3.Click Yes if you want to open the file in a new window or click No if you want to close the dialog and return to the Sound Forge window.
Note: If you modify the project file after rendering, the project data will no longer match the rendered file. To edit a project using a path reference, the project file and all media must be available on your computer.
70 CHAPTER 3