Zebra Technologies EPL2 manual A1 1st Download Character map position Range 00 to FF hex

Models: EPL2

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ES Command - Store Soft Font

a1: (1st) Download Character (map position) Range: 00 to FF hex.

b1: (1st) Spacing To Next Print Character Downloaded character’s next printed character position in dots, i.e. Character tracking - the space between characters. Must be greater than or equal to the character width, see parameter c1. Dots in a decimal number converted to a hexadecimal number.

Range: 00 to FF hex.

c1: (1st) Downloaded Character’s Width Dots in a decimal number converted to a hexadecimal number.

Range: 00 to FF hex.

“DATA1: (1st) Character Bitmap p3 × c1 = bit map data (in bytes)

Data is received in bytes, on a line by line basis. The font character’s 0,0 cell map position is in the top left corner of the map as viewed in the 0 degree rotation. See the examples on the following pages.

a2: (2nd) Download Character (map position)

b2: (2nd) Spacing To Next Print Character

c2: (2nd) Downloaded Character’s Width

“DATA2: (2nd) Character Bitmap p3 × c2 bytes = bit map data

Repeat for each character until the last char- acter in the set is downloaded.

an: (Last) Download Character (map position)

bn: (Last) Spacing To Next Print Character

cn: (Last) Downloaded Character’s Width

“DATAn: Character Bitmap

p3 × cn bytes = bit map data

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980352-001 Rev.A

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Image 54
Zebra Technologies EPL2 manual A1 1st Download Character map position Range 00 to FF hex