Keyboard
Levels: 1,2. The level 1 keyboard test checks that the keyboard responds appropriately to commands sent from the CPU. The level 2 keyboard test also checks that each key functions properly. The level 2 test passes when each key has been pressed or aborts if the <Space> or <Esc> key is pressed three times in a row. The special keys that do not generate key codes ( <Fn>,
| Last Three Scan codes: |
|
|
|
|
|
| |||||||
EC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F0 | F1 | F2 | PS NL PA | |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | BS |
| HO |
TB Q | W | E | U | T | Y | U | I | O | P | [ | ] | \ | EN | |
CL A | S | D | F | G | H | H | K | L | ; | ‘ |
| RT PU | ||
SH |
| Z | X | C | V | B | N | M | , | . | / | SH UP PD | ||
CO |
| AL |
| `~ |
| SP |
| AL |
| IN | DE | LE DO RI |
>>Press SPACE Or ESC Three (3) Times To Exit. <<
Figure 10 - Keyboard Test Screen
HP mouse
Levels: 1,2. The HP mouse consists of a
The level 1 checks that the mouse responds properly to reset and related commands. The level 2 test lets you operate the mouse and check for button, bumper, and motion activity in both graphical or textual ways. The mouse test can be set to run in any of four modes selected using the <Ctrl+T> key to toggle from mode to mode. The first and default mode presents the mouse test screen used for testing general mouse movement, bumper, and button functionality. The second mode is designed for measuring the “sine” mouse characteristics. The third mode runs both the first and second modes. The fourth mode lets the operator draw on the screen similar to how Paintbrush operates to test for button use and motion continuity. Each test is described separately below.
Text mode mouse test
This is the default mouse test. The upper right corner of the screen shows the HP mouse, drawn with line characters. In and around the mouse are names for mouse events. Initially, all events are blinking to indicate that they have not been tested. When an event is active, it is displayed in red text on a green background. After an event becomes inactive, it is displayed in green on a black background.
The mouse is first tested in “I/O” mode: bumpers are observable as switches and do not cause the mouse position to change (as is the normal case). After all switches have been operated and the mouse moved in all directions, press a key to conclude the I/O mode test and begin the PS2 mode test. In the PS2 mode, the bumpers are no longer detectable switches but rather cause
21