Appendix |
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Appendix, continued |
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Surround Bank 11: *Post 1 |
| *Surround - Stylized Spaces for |
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Number | Name | Algorithm | Description |
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B11 P1 | Large Closet | Surround | Big |
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Chamber |
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B11 P2 | Medium Closet | Surround |
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Chamber |
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B11 P3 | Small Closet | Surround | Small closet. User Rolloff, RtHicut, and MidRT to fill it up or empty it out. |
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Chamber |
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B11 P4 | Big Living Room | Surround | Large, fairly bright living room with hard floors and lots of tile. Use Rolloff, RtHicut, |
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Ambience | and MidRT to add draperies and carpeting. |
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B11 P5 | Living Room | Surround | Like Big Living Room, only smaller |
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Ambience |
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B11 P6 | Parlor | Surround | A small parlor, with heavy carpeting and draperies. |
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Ambience |
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B11 P7 | Poolroom | Surround | A |
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Ambience | sized table. |
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B11 P8 | Poolhall | Surround | A fairly large space with wood floors, low ceiling and about 10 tables. |
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Ambience |
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B11 P9 | Bathroom | Surround |
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B11 P0 | Large Bathroom | Surround | Same as Bathroom, only larger. |
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Chamber |
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Surround Bank 12: *Post 2 |
| *Surround - Stylized Spaces for |
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Number | Name | Algorithm | Description |
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B12 P1 | Oil Tank | Surround Hall | Use Size to vary the resonance; Careful with reverb time! |
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B12 P2 | Hospital Hallway | Surround | Just down the hall from the ER |
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Chamber |
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B12 P3 | Yacht Club | Surround Hall | A large empty space with many audible reflections |
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B12 P4 | Law offices of: | Surround | Jacoby and Price |
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Chamber |
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B12 P5 | Street Echo Slap | Ambient | Famous police sound |
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Chamber |
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B12 P6 | Lobby | Surround | Bright and airy, mix return level for perspective |
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Chamber |
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B12 P7 | College Lecture | Surround | Level of return really sets the feeling |
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Ambience |
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B12 P8 | Bat Cave | Ambient | Hello is anybody there? |
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B12 P9 | Warehouse | Ambient | Lower reverb time to fill up the warehouse |
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B12 P0 | Coffin | Surround | A standard, unlined wooden model |
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Ambience |
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