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| 960L Owner’s Maunal |
| Appendix | ||
| Appendix, continued |
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| Surround Bank 9: *Ambience |
| *Surround - Halls + Ambience |
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| Number | Name | Algorithm | Description |
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| B9 P1 | Very Large Amb | Surround | Resembles a very large ambient space that has more "clutter" than a concert hall |
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| Ambience | or performance space. Lowering the Rvb levels reduces the clutter. |
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| B9 P2 | Large Ambience | Surround | Similar to Very Large Ambience, but less spacious. Provides the ambience of a |
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| Ambience | large symmetrical room. |
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| B9 P3 | Medium | Surround | Similar to Large Ambience, but smaller. Like a large courtroom, or a lecture room. |
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| Ambience | Ambience |
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| B9 P4 | Small Ambience | Surround | Similar to Medium Ambience, but smaller – typical lobby, or small lounge. |
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| Ambience |
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| B9 P5 | Strong Ambience | Surround | The room size is larger than Medium Ambience, but the Rvb levels are reduced to |
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| Reverse | provide a strong "wash" of ambience with a relatively short decay. |
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| B9 P6 | Heavy Ambience | Surround | Resembles a large rectangular space with performers in the middle. Microphone |
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| Ambience | proximity can be simulated by adjusting the wet/dry mix. |
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| B9 P7 | Ambient Hall | Surround Hall | Fast, dense ambient attack. Reverberant characteristics of Large Hall. |
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| B9 P8 | Announcer | Surround | Adds a very useful ambient spaciousness to a dry announcer’s dialog track. |
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| Ambience |
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| B9 P9 | Closet | Surround | Just as you would imagine – it even feels cramped. |
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| Ambience |
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| B9 P0 | Gated Ambience | Surround | Very strong ambience with fast decay – just add your favorite snare drum. |
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| Ambience |
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| Surround Bank 10: *Wild Spaces |
| *Surround - Unnatural and Special Effect Spaces |
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| Number | Name | Algorithm | Description |
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| B10 P1 | Brick Wall | Surround | Best described as a subtle gated inverse room. Its usefulness extends beyond just |
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| Ambience | drum sounds. |
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| B10 P2 | Walls and Slaps | Surround | Delays and echoes with not much reverb. Use joystick to control delay time and |
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| Chamber | feedback. |
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| B10 P3 | Back Up | Surround | A Reverse reverb with an abrupt release. Good for special effects or if you need a |
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| Reverse | really long gated sound. |
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| B10 P4 | Big | Surround | Big Reverse Program that originates in the rear and decays to the front. Useful for |
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| Reverse | special effects. |
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| B10 P5 | Ekoz all’RoundR | Surround Plate | Set to send individual delays consecutively to each output. This one starts a FL and |
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| goes around to RS. Use Joystick to control delay gain and time. |
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| B10 P6 | Ekoz all ‘RoundL | Surround Plate | Same as Ekoz all ‘RoundR, but this one starts at FR and goes around to RS. Use |
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| Joystick to control delay gain and time. |
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| B10 P7 | Giant Cricket | Surround | Large ambience setting spaces out early reflections. Use on |
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| Ambience | transient material and these reflections are heard as closely spaced echoes. |
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| B10 P8 | Silica Beads | Surround | This one rides the line between a reverse reverb, a plate, and widely spaced |
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| Chamber | ambient reflections. |
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| B10 P9 | Long Shadow | Surround | Provides |
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| Chamber | Ghostly on vocals. |
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| B10 P0 | Ricochet | Surround | Ricochet emulates a fairly large space with a dangerous slapback echo |
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| Chamber |
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