Appendix

Lexicon

Appendix, continued

Stereo Bank 12:

Post 2

 

Stereo - Stylized Spaces for Post-Production Environment

Number

Name

Algorithm

Description

B12 P1

Car Interior

Ambience

It's a 4-door. Raise the value of Shape to make it a station wagon or SUV. Raise

the Ambience level to close the windows.

 

 

 

 

 

 

 

B12 P2

Empty

 

 

 

 

 

 

B12 P3

Empty

 

 

 

 

 

 

B12 P4

Kitchen

Chamber

Can you find your disposal sound effect?

 

 

 

 

B12 P5

Kellar’s Cell

Chamber

No. It's not the padded cell. Small, deep, and the surfaces are hard.

 

 

 

 

B12 P6

 

 

The program uses the Ambience algorithm for Foley applications. Moving AmbSiz

Small Foley

Chamber

from its 1.5M setting will cause the ambience bloom to "open up." Varying Mix from

 

 

 

100% Wet will present the dry delay into the audio path.

 

 

 

 

B12 P7

Reverb Tail

Chamber

Not infinite. A very war, very long reverberant wash that makes a great fade. Unlike

infinite, the inputs are always active.

 

 

 

 

 

 

 

 

 

 

Take a pair of headphones, remove the elements and replace them with diffusor

B12 P8

Airhead

Ambience

panels spaced 10" from your ears. Now, hold a diffusor panel above your head.

This program eliminates the need for you to look as though you are communicating

 

 

 

 

 

 

with aliens. Use aggressively!

 

 

 

 

B12 P9

Warehouse

Ambience

It's big – real big!

 

 

 

 

B12 P0

Empty

 

 

 

 

 

 

A-14

Page 85
Image 85
Lexicon 960L owner manual Kitchen Chamber Can you find your disposal sound effect?