Using The Reverb Program | Lexicon, Inc. |
Parameters Used in the 960L Algorithms, Continued
LvL>L, | Reflection Levels. In many real spaces, distinct reflections and echoes are an important part |
LvR>R, | of the sound, so many of the 960L's reverbs have reflection delay and echo paths with |
LvL>R, | appropriate controls. |
LvR>L, |
|
LvLF>LF, | The Reflection Delays set the delay time. For example, dLF>RS is the delay time in a path from |
LvLF>LS, | the Left Front Input, through the diffusor, through a delay of dLF>RS duration, and finally to the |
LvLF>RF, | Right Surround Output. |
LvLF>RS, |
|
LvLS>LF, | Each of these delay paths has its own level control as well as a master control for all of the |
LvLS>LS, | (ErlLvl). The level of the example delay path is set by the related control LvLF>RS. |
LvLS>RF, |
|
LvLS>RS, |
|
LvRF>LF, |
|
LvRF>LS, |
|
LvRF>RF, |
|
LvRF>RS, |
|
LvRS>LF, |
|
LvRS>LS, |
|
LvRS>RF, |
|
LvRS>RS |
|
MidRT | Midrange Reverberation Time. The basic control for setting the duration in seconds of the |
| reverberant tail. This is the control that is most like the physical RT60 parameter. The perceived |
| time will also be affected by RtHicut and Bass. Generally, MidRT should be set to a value of |
| about 1.2 seconds for small rooms and up to 2.4 seconds or so for halls. |
Mix | Wet/Dry Mix. Each of Lexicon's factory programs are typically shipped at 100% Wet, and we |
| recommend controlling the mix at the console, rather than on the LARC2. Where a console is not |
| available this control can be used to adjust the wet/dry ratio. When a console is being used to |
| adjust the mix of the reverberation returns, be sure the wet/dry Mix control is set at 100%. |
| Otherwise the direct path through the 960L will interfere with the direct path through the console |
| and severe combing will occur. |
RefDly | Reflection Delay (Reverse algorithm only) operates very much like the reflection delays in other |
| reverbs. In Reverse, it has a particular role, which is to supply the "dry" sound at the end of the |
| apparently reversed tape. The Reflection Delay is connected to Size. Changes in Size will scale |
| this delay. See also Reflection Level. |
RefLvl | Reflection Level (Reverse algorithm only) operates very much like the levels for reflection delays |
| in other reverbs. In Reverse, it has a particular role, which is to supply the "dry" sound at the end |
| of the apparently reversed tape. See also Reflection Delay. |
Rolloff | Rolloff (Stereo algorithms only) sets the cutoff frequency of a 6dB per octave |
| output of all reverberation processing. Rolling off high frequencies with this filter can result in more |
| |
| frequency response of the early reflections. See RefHicut. |
RPreD | Rear PreDelay (Surround algorithms only) is an additional predelay that can be added to rear |
| input path to recreate the effect of the space’s rear wall being farther from the listener than the |
| front. The total |
| always preceded by a "+" on the display. E.g., with RPred of +20 and RvbPreD of 100, the onset |
| of reverberation from the rear will occur 120 msec after the initial acoustical event. For best results |
| we recommend that the RPreD control be set to values less than 20ms. Greater values tend to |
| make the reverberation from the rear separately audible from the front reverberation, and the room |
| seems less natural. |