GAME OPERATION

DESIGN PHILOSOPHY

This game uses an “Arcade Computer” to control its functions. The “Arcade Computer” is a hybrid cross between the custom game computer circuits used in most games and the personal computers found in many offices. The “Arcade Computer” uses a familiar case enclosure with a motherboard, plug-in cards, a modular power supply, disk drives, etc., but it has been optimized specifically for playing this game. This design permits improved upgrade and service access without sacrificing game ruggedness or reliability.

PLAYER CONTROLS

BOOST Button

This button allows a player to begin or continue play, select tracks and boats, etc. If the Boost feature is active, this adds a burst of power (the button is illuminated when Boost is available during a race). An on-screen gauge shows exactly how much Boost fuel has been collected by a player.

THROTTLE Lever

Controls craft speed. Push up to move forward, down to back up. Stop is a detent position in between. Reverse is spring loaded, but forward speeds may be maintained without attention (cruise).

STEERING WHEEL

The steering wheel is used to aim the craft. It provides course condition feedback to the pilot.

HIGH View

This button gives a distant aerial view of the track. The position is from above and behind the boat. This is what a helicopter camera would see.

LOW View

This button gives a close up aerial view of the track. The position is from above and behind the boat. This is what a boat camera would see.

PILOT View

This button shows the cockpit view. The position is from the driver’s seat inside the boat. This is the view through the windshield as seen from normal driving perspective.

PLAYER CONTROL LOCATIONS

Operation 2-2

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Midway 16-20044-101 manual Game Operation, Design Philosophy, Player Controls, Steering Wheel, Player Control Locations