Midway 16-20044-101, 16-20040-101 manual Game Features, Starting UP

Models: 16-20044-101 16-20040-101

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GAME FEATURES

STARTING UP

Each time the game is first turned on or power is restored, it begins executing code out of the boot ROM. These self-diagnostic tests automatically verify and report condition of the CPU and the game hardware. If any of the individual tests fails, the game may display an error message.

Once all Power-up tests are complete, the game goes into the “attract mode”. Scenes and sounds from a typical game alternate with previous high scores in an endless pattern until game play starts.

Insert currency to start the game. Players select a boat and a track. Play begins after a countdown period. The game will progress until time is exhausted or play is over. If no more play is required, the game automatically returns to the “attract mode”.

GAME RULES Play instructions are on the information panels over and under the video monitor.

INDIVIDUAL PLAY

Insert currency to start the game. Select a boat and a track. Additional game information appears on the screen when needed. Individual statistics are shown periodically during the race and its end.

PLAYER CHOICES

Any boat can be used on any track. Each boat handles and performs differently. Players will learn which boats are best for a given track and driving style. Press one of the VIEW buttons to select more boats.

CONTROLLING THE BOAT

The steering wheel and throttle control the boat. The steering wheel directs the boat while the throttle sets its speed. A “BOOST” button on the throttle gives an extra burst of power. This button flashes when the additional “BOOST” is available. In order to use “BOOST,” players must collect “BOOST” icons along a track by steering directly under them. A gauge shows exactly how much “BOOST” power is available.

INDICATORS

On-screen indicators give the players information about their boat and those of competitors. Across the top of the screen are numeric indicators for elapsed time, time remaining to pass the next checkpoint, and race position. Gauges show engine R.P.M., vehicle speed, and “BOOST” fuel remaining.

DISPLAYS

A superimposed radar map shows the terrain and the position of all boats, with your craft at the center. Computer-controlled boats are shown as green triangles, other human-piloted boats are shown as red triangles, and police craft are shown as blue triangles. At the bottom of the screen, another display shows the relative position of nearby boats.

GAME ACTION

Action begins when the three-two-one countdown ends and the announcer yells “Go!” Boats must pass checkpoints within time limitations to continue play. Players must avoid fixed obstacles and other boats to decrease their time between checkpoints. Ramps along the route allow players to advance more quickly, collect hovering “BOOST” icons, or avoid obstacles.

Players can change their view of the action by pressing the view buttons on the left side of the control panel. The game includes announcer comments, engine sounds, and other noises.

SCORING

Players who set a speed record for any track may enter their initials in the high score table. After a certain number of tracks are completed (determined by the adjustments), additional tracks become available.

Operation 2-4

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Midway 16-20044-101, 16-20040-101 manual Game Features, Starting UP