173
Adding Effects

29: 3D CHORUS

This applies a 3D effect to the chorus sound. The chorus sound will
be positioned 90 degrees left and 90 degrees right.
fig.MFX-29

30: 3D FLANGER

This applies a 3D effect to the flanger sound. The flanger sound will
be positioned 90 degrees left and 90 degrees right.
fig.MFX-30
31: 3D STEP FLANGER
This applies a 3D effect to the step flanger sound. The flanger sound
will be positioned 90 degrees left and 90 degrees right.
fig.MFX-31
Parameter Value Explanation
Filter Type OFF, LPF, HPF Type of filter
OFF:
no filter is used
LPF:
cuts the frequency
range above the Cutoff Freq
HPF:
cuts the frequency
range below the Cutoff Freq
Cutoff Freq 200–8000 Hz Basic frequency of the filter
Pre Delay 0.0–100.0 ms Adjusts the delay time from the
direct sound until the chorus
sound is heard.
Rate # 0.05–10.00 Hz, note Frequency of modulation
Depth 0–127 Modulation depth of the chorus
effect
Phase 0–180 deg Spatial spread of the sound
Output Mode SPEAKER, PHONES Adjusts the method that will be
used to hear the sound that is
output to the OUTPUT jacks.
The optimal 3D effect will be
achieved if you select
SPEAK-
ER
when using speakers, or
PHONES
when using head-
phones.
Low Gain -15– +15 dB Gain of the low range
High Gain -15– +15 dB Gain of the high range
Balance # D100:0W–D0:100W Volume balance between the
direct sound (D) and the chorus
sound (W)
Level 0–127 Output Level
Parameter Value Explanation
Filter Type OFF, LPF, HPF Type of filter
OFF:
no filter is used
LPF:
cuts the frequency
range above the Cutoff Freq
HPF:
cuts the frequency
range below the Cutoff Freq
Cutoff Freq 200–8000 Hz Basic frequency of the filter
Pre Delay 0.0–100.0 ms Adjusts the delay time from
when the direct sound begins
until the flanger sound is
heard.
Rate # 0.05–10.00 Hz, note Frequency of modulation
Depth 0–127 Depth of modulation
Phase 0–180 deg Spatial spread of the sound
Feedback # -98– +98 % Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-) set-
tings will invert the phase.
L
R
3D Chorus
2-Band
EQ
2-Band
EQ R out
L out
L
R
3D Flanger
2-Band
EQ
2-Band
EQ R out
L out
Output Mode SPEAKER, PHONES Adjusts the method that will be
used to hear the sound that is
output to the OUTPUT jacks.
The optimal 3D effect will be
achieved if you select
SPEAK-
ER
when using speakers, or
PHONES
when using head-
phones.
Low Gain -15– +15 dB Gain of the low range
High Gain -15– +15 dB Gain of the high range
Balance # D100:0W–D0:100W Volume balance between the
direct sound (D) and the
flanger sound (W)
Level 0–127 Output Level
Parameter Value Explanation
Filter Type OFF, LPF, HPF Type of filter
OFF:
no filter is used
LPF:
cuts the frequency
range above the Cutoff Freq
HPF:
cuts the frequency
range below the Cutoff Freq
Cutoff Freq 200–8000 Hz Basic frequency of the filter
Pre Delay 0.0–100.0 ms Adjusts the delay time from
when the direct sound begins
until the flanger sound is
heard.
Rate # 0.05–10.00 Hz, note Frequency of modulation
Depth 0–127 Depth of modulation
Phase 0–180 deg Spatial spread of the sound
Feedback # -98– +98 % Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-) set-
tings will invert the phase.
Step Rate # 0.10–20.00 Hz, note Rate (period) of pitch change
Output Mode SPEAKER, PHONES Adjusts the method that will be
used to hear the sound that is
output to the OUTPUT jacks.
The optimal 3D effect will be
achieved if you select
SPEAK-
ER
when using speakers, or
PHONES
when using head-
phones.
Low Gain -15– +15 dB Gain of the low range
High Gain -15– +15 dB Gain of the high range
Balance # D100:0W–D0:100W Volume balance between the
direct sound (D) and the
flanger sound (W)
Level 0–127 Output Level
Parameter Value Explanation
L
R
3D Step Flanger
2-Band
EQ
2-Band
EQ R out
L out
Fantom-Xa_e.book 173 ページ 2004年10月22日 金曜日 午後2時3分