Effects List

Indicated

Effect name

Overview

Effect parameter name when changed by holding down

number

 

 

[MULTI EFFECTS] and pressing [INC] or [DEC] (p. 29):

 

 

 

An overview thereof (Value)

 

 

 

 

25

STEP

This is a flanger in which the flanger pitch

Step Rate:

 

FLANGER

changes in steps.

Rate of pitch change (0–21)

26

HEXA-

Uses a six-phase chorus to give richness and

Balance:

 

CHORUS

spatial spread to the sound.

Volume balance between the direct sound and the chorus

 

 

 

sound (0–100)

27

TREMOLO

This is a chorus effect with added Tremolo

Balance:

 

CHORUS

(cyclic modulation of volume).

Volume balance between the direct sound and the tremolo

 

 

 

chorus sound (0–100)

28

SPACE-D

This is a multiple chorus that applies two-

Balance:

 

 

phase modulation in stereo. It gives no im-

Volume balance between the direct sound and the chorus

 

 

pression of modulation, but produces a

sound (0–100)

 

 

transparent chorus effect.

 

29

3D CHORUS

This applies a 3D effect to the chorus sound.

Balance:

 

 

The chorus sound will be positioned 90 de-

Volume balance between the direct sound and the chorus

 

 

grees left and 90 degrees right.

sound (0–100)

30

3D FLANGER

This applies a 3D effect to the flanger sound.

Balance:

 

 

The flanger sound will be positioned 90 de-

Volume balance between the direct sound and the flanger

 

 

grees left and 90 degrees right.

sound (0–100)

31

3D STEP

This applies a 3D effect to the step flanger

Step Rate:

 

FLANGER

sound. The flanger sound will be positioned

Rate of pitch change (0–21)

 

 

90 degrees left and 90 degrees right.

 

32

2BAND

A chorus effect that lets you apply an effect

Balance:

 

CHORUS

independently to the low-frequency and

Volume balance of the original sound and chorus sound

 

 

high-frequency ranges.

(0–100)

33

2BAND

A flanger that lets you apply an effect inde-

Balance:

 

FLANGER

pendently to the low-frequency and high-fre-

Volume balance of the original sound and flanger sound

 

 

quency ranges.

(0–100)

34

2BAND STEP

A step flanger that lets you apply an effect in-

Balance:

 

FLANGER

dependently to the low-frequency and high-

Volume balance of the original sound and flanger sound

 

 

frequency ranges.

(0–100)

35

OVERDRIVE

Creates a soft distortion similar to that pro-

Level:

 

 

duced by vacuum tube amplifiers.

Output Level (0–127)

36

DISTORTION

Produces a more intense distortion than

Level:

 

 

Overdrive.

Output Level (0–127)

37

VS OVERDRIVE

This is an overdrive that provides heavy dis-

Level:

 

 

tortion.

Output Level (0–127)

38

VS

This is a distortion effect that provides heavy

Level:

 

DISTORTION

distortion.

Output Level (0–127)

39

GUITAR AMP

This is an effect that simulates the sound of a

Pre Amp Master:

 

SIMULATOR

guitar amplifier.

Volume of the entire pre-amp (0–127)

40

COMPRESSOR

Flattens out high levels and boosts low lev-

Threshold:

 

 

els, smoothing out fluctuations in volume.

Adjusts the volume at which compression begins (0–127)

41

LIMITER

Compresses signals that exceed a specified

Threshold:

 

 

volume level, preventing distortion from oc-

Adjusts the volume at which compression begins (0–127)

 

 

curring.

 

42

GATE

Cuts the reverb’s delay according to the vol-

Threshold:

 

 

ume of the sound sent into the effect. Use this

Volume level at which the gate begins to close (0–127)

 

 

when you want to create an artificial-sound-

 

 

 

ing decrease in the reverb’s decay.

 

43

DELAY

This is a stereo delay.

Balance:

 

 

 

Volume balance between the direct sound and the delay sound

 

 

 

(0–100)

44

LONG DELAY

A delay that provides a long delay time.

Balance:

 

 

 

Volume balance between the direct sound and the delay sound

 

 

 

(0–100)

45

SERIAL DELAY

This delay connects two delay units in series.

Balance:

 

 

 

Volume balance between the direct sound and the delay sound

 

 

 

(0–100)

46

MODULATION

Adds modulation to the delayed sound.

Balance:

 

DELAY

 

Volume balance between the direct sound and the delay sound

 

 

 

(0–100)

56

Page 56
Image 56
Roland RD-300SX owner manual Effects List, Space-D