Recording on MDs

zYou can set the reference level that must pass before a rise marks a new track number

In Automatic Track Marking, the input signal must remain at or below a given reference level for

1.5 seconds or longer before a rise above the reference level will mark a new track number.

1 While the deck is stopped, press EDIT/NO twice to display “Setup Menu”.

2 Turn AMS to select “LS (T)”, then press AMS.

3 Turn AMS to set the reference level.

You can set the reference level at –72 dB to 0 dB in 2 dB steps.

4 After selecting the reference level, press AMS.

5 Press EDIT/NO.

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T.REC

When you want to mark track numbers after you‘ve finished recording

Use the Divide Function (see “Dividing Recorded Tracks” on page 30).

Note

If you turn off the deck or disconnect the AC power cord, the deck will recall the last settings of the Automatic Track Marking Function (“T.Mark LSync” or “T.Mark Off”) the next time you turn on the deck.

1Do Steps 1 to 6 in “Recording on an MD” on pages 8 and 9.

The deck changes to recording pause.

2Start playing the program source you want to record.

The most recent 6 seconds of audio data is stored in the buffer memory.

3Press AMS (or T.REC) to start Time Machine Recording.

Recording of the program source starts with the 6 seconds of audio data stored in the buffer memory.

Starting Recording With6 Seconds of Prestored AudioData (Time Machine Recording)

When recording from an FM or satellite broadcast, the first few seconds of material are often lost due to the time it takes you to ascertain the contents and press the record button. To prevent the loss of this material, the Time Machine Recording Function constantly stores

6 seconds of the most recent audio data in a buffer memory so that when you begin recording the program source using this function, the recording actually begins with the 6 seconds of audio data stored in the buffer memory in advance as shown in the illustration below.

When you press

End of the program

AMS in Step 3

source to be recorded

Time

Audio data in 6-second buffer memory

Recorded portion

Beginning of the program source to be recorded

To stop Time Machine Recording

Press p.

Note

The deck starts storing audio data when the deck is in recording pause and you start playing the program source. With less than 6 seconds of playing of the program source and audio data stored in the buffer memory, Time Machine Recording starts with less than 6 seconds of audio data.

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