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| T68i |
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| White Paper, April 2002 |
Games |
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Name | Type of game | Interactive | Vibration |
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Arizona | Card game |
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Contrary | Strategic | Yes, via IR and Bluetooth. |
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Erix | Level based | Yes, highscore can be sent | Yes |
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| via WAP. |
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Four piles | Card game |
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Naval fleet | Strategic | Yes, via IR and Bluetooth. | Yes |
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North territory | Card game |
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Q | Strategic |
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Yukon struggle | Card game |
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Wuziqi | Strategic | Yes, via IR and Bluetooth. |
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(Chinese market only) |
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*All games will stop and be saved in the memory if interrupted by an incoming call. You can resume the games after the call.
*All games in the T68 are owned by Sony Ericsson Mobile Communications.
Technical platform information
AVR |
| 12 Mhz frequency |
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Video management memory |
| Yes, 8 Kb |
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API (Application Program Interface) | Yes |
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Speech coding |
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Dimension | Full rate |
| Enhanced full rate |
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Type | RPE/LPC with LTP | ACELP | |
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Bit rate | 13.0 Kbp/s |
| 12.2 Kbp/s |
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Frame duration | 20 ms |
| 20 ms |
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Block length | 260 bits |
| 244 bits |
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Class 1 bits | 182 bits |
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Class 2 bits | 78 bits |
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