Editing a Program
Saving your Program
New programs created by changing effect blocks, effect structures, and effect parameters can be stored in memory for later use. You can store up to 200 different user programs using program numbers 201~400.
Display | SAVE Rotary encoder | |
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EDIT PARAMETER | EXIT ENTER |
? / | (TAP) |
1 Press SAVE to activate the save mode.
The program number starts blinking.
(A previously saved program name appears in the display.)
S a v e :
2 0 1 S u p e r R e v e r b
2 Turn the rotary encoder to select the program number (201~400) where you want to save the effect.
(A previously saved program name appears in the display.)
S a v e :
3 0 0 S t e r e o C h o r u s
3 Press EDIT PARAMETER /to move the cursor to the program name.
The name of the program you edited appears in the display and the first character starts to blink.
S a v e :
3 0 0 S u p e r D e l a y
4 Turn the rotary encoder to select a character.
S a v e :
3 0 0 X u p e r D e l a y
5 Use EDIT PARAMETER ?or /to move the cursor into place for the next character.
Repeat steps 4 and 5 to enter up to 12 characters.
6 When you’ve finished entering the characters, press SAVE (or ENTER (TAP)).
S a v e : O K ?
N [ E X I T ] / Y [ E N T E R ]
7 The unit will ask for confirmation before saving the program.
To execute the save operation, press ENTER (TAP).
If you press ENTER (TAP), “Writing...” appears momentarily, the program is saved, and the unit switches back to the play mode.
If you do not want to save the program, press EXIT.
If you press EXIT, the unit returns directly to the play mode without saving the program.
3 0 0 X M y P r og r am F x A : 2 4 / F x B : 3 1
16GB