CHAPTER 4
DMX Programming Basics and Quick Start
Lighting Console Tips
Lighting consoles differ in many aspects and it is important to understand how your console operates with SHOWPIX and StudioPix fixtures.
Fixture Libraries:
Many sophisticated lighting consoles utilize
Note: The suggested default DMX values given for each parameter in chapters describing fixture, color, image and global DMX control are recommended to build libraries that provide the easiest and most reliable content selection, and output. They are the default values built into the Wholehog libraries for High End Systems consoles.
Patching SHOWPIX and StudioPix Fixtures Using the Standard Protocol
SHOWPIX and StudioPix fixtures using the Standard protocol are patched as three different “fixture types” in the Wholehog library systems. This allows for ease of programming as well as the ability to adjust quickly for any of the various DMX protocol options. The Standard fixture type controls yoke movement and global graphic engine functions such as intensity, color, transitions, etc. The Image fixture type controls each image layer functions such as media, color, position, rotation and effects. Because SHOWPIX and StudioPix use two image layers, two Image fixture types are needed to control a single fixture.
The best way to organize your patching is to assign user numbers for these items. Patch the Standard fixture type and then the two Image fixtures types. For example, set up user numbers
Patching SHOWPIX and StudioPix Fixtures in Other Protocol Modes
For patching Wholehog, use the following:
Reduced Mode
• 1 SHOWPIX or StudioPix Reduced
Pixel Mapping Mode
•1 SHOWPIX or StudioPix Pixel mapping
•127 generic RGB LED for SHOWPIX fixtures or 61 generic RGB LED for StudioPix fixtures
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