Atari CX-2600 Slow/Fast Target Control, Smart Enemy Cruise Missile/Dumb Enemy Cruise Missile

Page 22

With each wave you have 30 ABMs for defense (see Figure 1). Your launching missile base, (bottom, centre of playfield) contains only 10 ABMs at a time. As each set of 10 ABMs is fired, you automatically receive 10 more from you underground missile dump (bottom, left corner). Once you have fired all 30 ABMs, you are defenseless until a new wave begins.

You must protect your launching missile base from enemy fire. Once it is hit, all of its contents are destroyed. However, you still have the remaining missiles in the underground dump. The game ends when all of the cities are destroyed. The high score of the game appears at the end of the game and is updated as higher scores are tallied in later games.

Game Variations

Missile Command® has 34 game variations. Games 1 through 17 are one-player, and games 18 through 34 are two-player games. This ATARI Game Program includes game variations for young children, games 17 and 34. The game play is slower in the children's versions.

Slow/Fast Target Control

Some game variations have fast target control and some have slow target control. This means that your may move the cursor fast or slow around the screen. Because you use the Joystick to move the target control, the slower it moves, the more control you will have; but the fewer amount of targets you'll be able to hit. The faster the target control moves, the more difficult it is to control; but the more targets you will be able to hit.

Smart Enemy Cruise Missile/Dumb Enemy Cruise Missile

After the 6th wave of interplanetary ballistic missiles, the enemy may attack with cruise missiles. The dumb cruise missiles travel in a straight line and are fairly easy to destroy. The smart cruise missiles can detect and evade your ABM explosions, making them more difficult to destroy.

Starting Wave

The higher the wave number, the faster the enemy missiles attack. Some game variations start at a low wave number and progress to a higher and faster wave number. The games that start at a high wave number are fast in the beginning and progress even faster with each wave. The faster waves score more points.

Children's Games

Games 17 and 34 play at a slower and easier speed for young children. They have dumb enemy cruise missiles, slow target control, and the enemy attacks at a slower rate with less missiles. As children become skilled at this level, they should try the more difficult game variations, starting at Game 1.

Two-Player Games

Games 18 through 34 are two-player games. In two-player games each player alternates as base commander, one wave at a time. The left controller player begins the game. Each player's score appears at the top of the screen with each turn. At the end of the game both players' scores are alternately displayed on the screen.

Scoring

22

Image 22
Contents Model CX-2600 Contents Hardware Precautions and Maintenance Health Warnings and PrecautionsGetting Started Connecting the Joystick Controllers Game Console SpecificationsTroubleshooting Main Menu ExplanationSky’s The Limit Arcade FavoritesArcade Asteroidstm 1 or 2 Players Controls/Game PlaySpecial Features Game VariationsFlip Difficulty SwitchesHelpful Hints Young Children’s VersionsScoring Controls Arcade Pong 1 or 2 PlayersSpecial Note Space Just Got a Bit Deadlier Asteroids Deluxetm 1 or 2 PlayersZylor Ships Killer Satellites Super Tanks You’re Combat ReadyTanks FightersYour Radar Screen Game Number Skill LevelTank Centipede 1 or 2 Players Sparking the Evil InsectsFlea CentipedeSpider ScorpionLunar Lander 1 Player Can You Land Safely?Rid Your Garden of those Bothersome Bugs Millipedetm 1 or 2 PlayersSurvival Tips Bonus Life BeetleMissile Command 1 or 2 Players Defend your CitiesStarting Wave Slow/Fast Target ControlSmart Enemy Cruise Missile/Dumb Enemy Cruise Missile Childrens GamesEnemy Cruise Missiles Points Space Objects/Scoring Space Dueltm 1 or 2 PlayersHow Good a Shot Are You? Space StationsKeys to the Kingdom Adventure TerritoryAdventuretm 1 Player Good MagicGood Or Bad Magic Bad MagicLevel Adventure Iitm 1 Player Keys to the Kingdoms Good Or Bad Magic Objects Haunted House 1 PlayerIt’s Enough To Scare You To Death UrnCreatures SoundsGame Game Retrun to Haunted Housetm 1 Player Barely escaped with my life... The AdventurerPrepare To Be Scared to Death……Again Creatures Level 1 Floor Plan TV-Type SwitchLevel 2 Floor Plan Level Storage AreaReturn To Haunted House Homebrew Team Thanks to the following for additional assistanceSecret Questtm 1 Player Save The Human RaceSonic Keys Weapon Strength Value Energy UsedOxygen Bottles and Energy Pods Status Screen?Strategy It’s Hunting Time… Wizardtm 1 PlayerWizardTM Variations Skill And Action Zone Play In a New Dimension3D TIC-TAC-TOE1 or 2 Players Game Matrix Explore The Ocean Depths Aquaventure TM 1 PlayerPoints Play Ball The Umpire Cries Atari Climbertm 1 PlayerCredits Difficulty Combat 1 or 2 PlayersMissile Action Tank GamesInvisible Tank-Pong Games Tank-Pong GamesInvisible Tank Games Bi-Plane GamesGame No Sky Type Missile Type Jet-Fighter GamesGame No Planes vs Maze Type Missile Type Combat Iitm 2 Players All Out Tank WarfareDodge To Win Dodge ‘EMTM 1 or 2 PlayersGames Left difficulty switch Handicap Difficulty SwitchRight difficulty switch Fatal RUN 1 or 2 Players Playing The GameStrategy Frog Pondtm 2 Players Ribbit, RibbitHangman 1 or 2 Players Guess Correctly To Avoid the Hangman’s NooseHangman 1-Player Games Hangman 2-Player Computer GamesHangman 2-Player Opponent Games Human Cannonballtm 1 or 2 Players Be a daredevilScoring Your beat is the mean streets of Atari Central… Maze Crazetm 1 or 2 PlayersGame Selection Variations Blazing Brickbats and Blackbirds OFF the Walltm 1 or 2 PlayersZig Zag Z Magnetic Paddle M Level of DifficultyPlaying Tips Nuke Ball bombHandicap Outlawtm 1 or 2 PlayersGot An Itchy Trigger Finger? Gunslinger’s CodeGunslinger Two-Player Games Game1Target Shoot One-Player Games Scoring Hazards Of Pitfall!TM PITFALL!TM 1 PlayerPitfall!TM Basics Getting The Feel Of Pitfall!TMHow To Seek Your Fortune With Pitfall Harry Tips from David Crane, designer of Pitfall!TMRadar Locktm 1 or 2 PLAYERs Enemy Jet at 12 o’ clockTwo-Player Games Instrument PanelOne-Player Games WeaponsEnemy Fleet Machine GunsProximity Missiles MissionsMission 4 Stealth Fighters Mission 2 Interceptors and PatrollersMission 3 Bombers Mission 5 Super BombersPage River RAID 1 or 2 Players Special Features Of River RaidRiver Raid Basics Game Select and Difficulty How To Become a River RaiderTips from Carol Shaw, designer of River Raid Save Marytm 1 Player Hurry, The Water Is RisingVideo Checkerstm 1 Player Sport Of KingsBeginning The Game Difficulty Switches Strategy Video Chesstm 1 Player CheckmatePage Skill Levels Page Caverns of Marstm 1 or 2 Players Space StationMartian Defense System Refueling Understanding The Screen And Your MissionCommander Selecting a Skill LevelPoints for Distance Traveled Defend the Quad Quadruntm 1 PlayerHints Scoring Saboteurtm 1 Player Hotot To The RescueGame Variations Space WAR 1 or 2 Players Space GlossaryMay the force be with you GamePlayer Space Module Games Space WAR Strategy Tips Yars Revengetm 1 or 2 Players Game Games 6102 Yars Returntm 1 or 2 Players 104 105 Credits Help Via the Internet Help Via Telephone in the United States & CanadaTerms And Conditions CopyrightLimitation of Liability Choice of LAW and Venue