Atari CX-2600 manual Video Checkerstm 1 Player, Sport Of Kings

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VIDEO CHECKERS(TM) (1 PLAYER)

Learn winning checkers. ATARI Video Checkers(TM) offers you nine levels of difficulty in a game that has challenged young and old for centuries. At level 1, the computer plays beginning checkers. At level 9, you’re playing a master of the game!

The Sport Of Kings

1.The checkerboard is composed of 64 squares, alternately light and dark, arranged in a square array of 8 rows and 8 columns.

2.The official checkerboard of the American Checker Federation (ACF), consists of green and buff colors for the dark and light squares.

6.Pieces are moved on the green (black) squares only. An ordinary move would be from one green square to another vacant green square. This must be carried out in a forward direction only, and to a diagonally adjacent square. Such a move may only be made one square at a time, diagonally forward, left or right.

7.A capturing move or a jump is the transfer of a piece from one green square over another green square (diagonally forward), occupied by a piece (or king) of the opposite color. The destination square in the capturing move must be vacant. The captured or jumped piece is removed from the board.

8.When a player is presented with the opportunity to jump, he must jump. If he refuses to jump he forfeits the game. When there are two or more ways to jump, a player may select any jump; he is not required to take the jump capturing the most pieces.

9.A multiple capture or jump must be made when the opportunity is available. Any jump which creates a multiple jump opportunity must be completed; there is no option to stop during any part of the jumps.

10.Upon reaching the farthest forward row of the board by either an ordinary move or a capture, a piece becomes a "king."

11.The ordinary move of the king includes the power to move backward. A king may move diagonally forward or backward, left or right, one vacant square at a time.

12.The capturing move of a king includes the power of backward captures. The other rules regarding how kings carry out captures or jumps are identical to those of the piece, except that a king is not required to pause at the king row, but may jump in and out on the same turn.

13.The game is won by the player who can make the last move. That is, no move is available to his opponent either because the opponent has no more pieces or kings, or because all of the opponent's pieces or kings are blocked and unable to move.

14.A game is drawn when both players agree to terminate play with a drawn ("tie") result.

When one player proposes a drawn game, and the other does not agree, the first player may request a "40-move" count. The count starts with the attacking player's first move after the request and the counts only the moves of the attacking side. The attacking side must demonstrate a strengthened position (in these 40 moves) to the satisfaction of an impartial third person, or concede the draw.

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Contents Model CX-2600 Contents Getting Started Health Warnings and PrecautionsHardware Precautions and Maintenance Connecting the Joystick Controllers Game Console SpecificationsTroubleshooting Main Menu ExplanationArcade Favorites Arcade Asteroidstm 1 or 2 PlayersSky’s The Limit Controls/Game PlaySpecial Features Game VariationsDifficulty Switches Helpful HintsFlip Young Children’s VersionsScoring Special Note Arcade Pong 1 or 2 PlayersControls Zylor Ships Asteroids Deluxetm 1 or 2 PlayersSpace Just Got a Bit Deadlier Killer Satellites You’re Combat Ready TanksSuper Tanks FightersYour Radar Screen Game Number Skill LevelTank Centipede 1 or 2 Players Sparking the Evil InsectsCentipede SpiderFlea ScorpionLunar Lander 1 Player Can You Land Safely?Survival Tips Millipedetm 1 or 2 PlayersRid Your Garden of those Bothersome Bugs Bonus Life BeetleMissile Command 1 or 2 Players Defend your CitiesSlow/Fast Target Control Smart Enemy Cruise Missile/Dumb Enemy Cruise MissileStarting Wave Childrens GamesEnemy Cruise Missiles Points Space Dueltm 1 or 2 Players How Good a Shot Are You?Space Objects/Scoring Space StationsAdventure Territory Adventuretm 1 PlayerKeys to the Kingdom Good MagicLevel Bad MagicGood Or Bad Magic Adventure Iitm 1 Player Keys to the Kingdoms Good Or Bad Magic Haunted House 1 Player It’s Enough To Scare You To DeathObjects UrnCreatures SoundsGame Game Retrun to Haunted Housetm 1 Player Barely escaped with my life... The AdventurerPrepare To Be Scared to Death……Again Creatures Level 2 Floor Plan TV-Type SwitchLevel 1 Floor Plan Level Storage AreaReturn To Haunted House Homebrew Team Thanks to the following for additional assistanceSecret Questtm 1 Player Save The Human RaceWeapon Strength Value Energy Used Oxygen Bottles and Energy PodsSonic Keys Status Screen?Strategy WizardTM Variations Wizardtm 1 PlayerIt’s Hunting Time… 3D TIC-TAC-TOE1 or 2 Players Play In a New DimensionSkill And Action Zone Game Matrix Points Aquaventure TM 1 PlayerExplore The Ocean Depths Credits Atari Climbertm 1 PlayerPlay Ball The Umpire Cries Combat 1 or 2 Players Missile ActionDifficulty Tank GamesTank-Pong Games Invisible Tank GamesInvisible Tank-Pong Games Bi-Plane GamesGame No Planes vs Maze Type Missile Type Jet-Fighter GamesGame No Sky Type Missile Type Combat Iitm 2 Players All Out Tank WarfareGames Dodge ‘EMTM 1 or 2 PlayersDodge To Win Right difficulty switch Handicap Difficulty SwitchLeft difficulty switch Fatal RUN 1 or 2 Players Playing The GameStrategy Frog Pondtm 2 Players Ribbit, RibbitHangman 1 or 2 Players Guess Correctly To Avoid the Hangman’s NooseHangman 1-Player Games Hangman 2-Player Computer GamesHangman 2-Player Opponent Games Human Cannonballtm 1 or 2 Players Be a daredevilScoring Game Selection Maze Crazetm 1 or 2 PlayersYour beat is the mean streets of Atari Central… Variations Zig Zag Z OFF the Walltm 1 or 2 PlayersBlazing Brickbats and Blackbirds Level of Difficulty Playing TipsMagnetic Paddle M Nuke Ball bombOutlawtm 1 or 2 Players Got An Itchy Trigger Finger?Handicap Gunslinger’s CodeGunslinger Two-Player Games Game1Target Shoot One-Player Games Scoring PITFALL!TM 1 Player Pitfall!TM BasicsHazards Of Pitfall!TM Getting The Feel Of Pitfall!TMHow To Seek Your Fortune With Pitfall Harry Tips from David Crane, designer of Pitfall!TMRadar Locktm 1 or 2 PLAYERs Enemy Jet at 12 o’ clockInstrument Panel One-Player GamesTwo-Player Games WeaponsMachine Guns Proximity MissilesEnemy Fleet MissionsMission 2 Interceptors and Patrollers Mission 3 BombersMission 4 Stealth Fighters Mission 5 Super BombersPage River Raid Basics Special Features Of River RaidRiver RAID 1 or 2 Players Tips from Carol Shaw, designer of River Raid How To Become a River RaiderGame Select and Difficulty Save Marytm 1 Player Hurry, The Water Is RisingVideo Checkerstm 1 Player Sport Of KingsBeginning The Game Difficulty Switches Strategy Video Chesstm 1 Player CheckmatePage Skill Levels Page Martian Defense System Space StationCaverns of Marstm 1 or 2 Players Refueling Understanding The Screen And Your MissionCommander Selecting a Skill LevelPoints for Distance Traveled Hints Quadruntm 1 PlayerDefend the Quad Scoring Saboteurtm 1 Player Hotot To The RescueGame Variations Space WAR 1 or 2 Players Space GlossaryMay the force be with you GamePlayer Space Module Games Space WAR Strategy Tips Yars Revengetm 1 or 2 Players Game Games 6102 Yars Returntm 1 or 2 Players 104 105 Credits Help Via the Internet Help Via Telephone in the United States & CanadaTerms And Conditions CopyrightLimitation of Liability Choice of LAW and Venue