Atari CX-2600 manual Beginning The Game

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The 40-move count is restarted any time when:

1.The player claiming the draw concedes that there has been some strengthening of the attacker's position.

2.Any uncrowned piece of either side makes any advance towards the king row, or --

3.Any capture is made.

After the 40-move count is completed showing a strengthened position, the attacker must still complete the win. Other 40-move counts may still be requested later by the player claiming the draw.

15.When the same position (identical as to move, pieces, kings, and colors) occurs two or more times, a "see-saw draw may be beginning. It is customary for the side desiring the draw to point out these repeated positions and suggest a draw. The other side is then expected to start a new attack or concede the draw.

NOTE: These rules were taken from the ARTICLES of the official rules of CHECKERS, written by the American Checker Federation.

Beginning The Game

Use the Game Select switch to change the game and the game number (displayed at the upper left corner of the screen). If the game number is white, then the human player (or the left player) controls the white pieces on the board. If the game number is blue (or black on black-and-white television sets) then the human is red (grey).

In Games 1-9, the computer plays regular checkers. The computer's skill level increases as the game number increases. Game 10 is for two players. The number of players for each game is displayed at the upper right corner of the screen.

Games 11-19 are losing or "giveaway" checkers. As in Games 1-9, the skill level increases as the game number increases. The object of giveaway checkers is to be the first player to be unable to move by losing all of your pieces or by being blocked.

The Game Select switch may be used in the middle of a game and the computer will continue to play using the new game difficulty level or variation. When the computer is computing its next move, the game select switch has no effect.

Computer Move - The length of time the computer takes to move depends on the difficulty level and the number of possible moves.

While the next move is being computed, the board will disappear from the television screen and different colors will flash on the screen (different shades of grey on black-and-white televisions). This is done to speed up the computer since it takes time for the computer to do the display. Also, the design of the The ATARI® Flashback 2(TM) Classic Game Console makes it difficult to do extensive computations and display the board at the same time. When the computer completes its move, the board reappears. The computer's move is indicated by a blinking "X" of the computer's color and a blinking computer piece. The jumped pieces, if any, will also blink. Your cursor will appear in your color. As soon as you move your Joystick or press your controller button, the computer's piece will stop blinking and the jumped pieces will disappear.

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Contents Model CX-2600 Contents Health Warnings and Precautions Hardware Precautions and MaintenanceGetting Started Game Console Specifications Connecting the Joystick ControllersMain Menu Explanation TroubleshootingArcade Asteroidstm 1 or 2 Players Arcade FavoritesSky’s The Limit Controls/Game PlayGame Variations Special FeaturesHelpful Hints Difficulty SwitchesFlip Young Children’s VersionsScoring Arcade Pong 1 or 2 Players ControlsSpecial Note Asteroids Deluxetm 1 or 2 Players Space Just Got a Bit DeadlierZylor Ships Killer Satellites Tanks You’re Combat ReadySuper Tanks FightersGame Number Skill Level Your Radar ScreenTank Sparking the Evil Insects Centipede 1 or 2 PlayersSpider CentipedeFlea ScorpionCan You Land Safely? Lunar Lander 1 PlayerMillipedetm 1 or 2 Players Rid Your Garden of those Bothersome BugsSurvival Tips Beetle Bonus LifeDefend your Cities Missile Command 1 or 2 PlayersSmart Enemy Cruise Missile/Dumb Enemy Cruise Missile Slow/Fast Target ControlStarting Wave Childrens GamesEnemy Cruise Missiles Points How Good a Shot Are You? Space Dueltm 1 or 2 PlayersSpace Objects/Scoring Space StationsAdventuretm 1 Player Adventure TerritoryKeys to the Kingdom Good MagicBad Magic Good Or Bad MagicLevel Adventure Iitm 1 Player Keys to the Kingdoms Good Or Bad Magic It’s Enough To Scare You To Death Haunted House 1 PlayerObjects UrnSounds CreaturesGame Game Barely escaped with my life... The Adventurer Retrun to Haunted Housetm 1 PlayerPrepare To Be Scared to Death……Again Creatures TV-Type Switch Level 1 Floor PlanLevel 2 Floor Plan Storage Area LevelThanks to the following for additional assistance Return To Haunted House Homebrew TeamSave The Human Race Secret Questtm 1 PlayerOxygen Bottles and Energy Pods Weapon Strength Value Energy UsedSonic Keys Status Screen?Strategy Wizardtm 1 Player It’s Hunting Time…WizardTM Variations Play In a New Dimension Skill And Action Zone3D TIC-TAC-TOE1 or 2 Players Game Matrix Aquaventure TM 1 Player Explore The Ocean DepthsPoints Atari Climbertm 1 Player Play Ball The Umpire CriesCredits Missile Action Combat 1 or 2 PlayersDifficulty Tank GamesInvisible Tank Games Tank-Pong GamesInvisible Tank-Pong Games Bi-Plane GamesJet-Fighter Games Game No Sky Type Missile TypeGame No Planes vs Maze Type Missile Type All Out Tank Warfare Combat Iitm 2 PlayersDodge ‘EMTM 1 or 2 Players Dodge To WinGames Handicap Difficulty Switch Left difficulty switchRight difficulty switch Playing The Game Fatal RUN 1 or 2 PlayersStrategy Ribbit, Ribbit Frog Pondtm 2 PlayersGuess Correctly To Avoid the Hangman’s Noose Hangman 1 or 2 PlayersHangman 2-Player Computer Games Hangman 1-Player GamesHangman 2-Player Opponent Games Be a daredevil Human Cannonballtm 1 or 2 PlayersScoring Maze Crazetm 1 or 2 Players Your beat is the mean streets of Atari Central…Game Selection Variations OFF the Walltm 1 or 2 Players Blazing Brickbats and BlackbirdsZig Zag Z Playing Tips Level of DifficultyMagnetic Paddle M Nuke Ball bombGot An Itchy Trigger Finger? Outlawtm 1 or 2 PlayersHandicap Gunslinger’s CodeGame1 Gunslinger Two-Player GamesTarget Shoot One-Player Games Scoring Pitfall!TM Basics PITFALL!TM 1 PlayerHazards Of Pitfall!TM Getting The Feel Of Pitfall!TMTips from David Crane, designer of Pitfall!TM How To Seek Your Fortune With Pitfall HarryEnemy Jet at 12 o’ clock Radar Locktm 1 or 2 PLAYERsOne-Player Games Instrument PanelTwo-Player Games WeaponsProximity Missiles Machine GunsEnemy Fleet MissionsMission 3 Bombers Mission 2 Interceptors and PatrollersMission 4 Stealth Fighters Mission 5 Super BombersPage Special Features Of River Raid River RAID 1 or 2 PlayersRiver Raid Basics How To Become a River Raider Game Select and DifficultyTips from Carol Shaw, designer of River Raid Hurry, The Water Is Rising Save Marytm 1 PlayerSport Of Kings Video Checkerstm 1 PlayerBeginning The Game Difficulty Switches Strategy Checkmate Video Chesstm 1 PlayerPage Skill Levels Page Space Station Caverns of Marstm 1 or 2 PlayersMartian Defense System Understanding The Screen And Your Mission RefuelingSelecting a Skill Level CommanderPoints for Distance Traveled Quadruntm 1 Player Defend the QuadHints Scoring Hotot To The Rescue Saboteurtm 1 PlayerGame Variations Space Glossary Space WAR 1 or 2 PlayersGame May the force be with youPlayer Space Module Games Space WAR Strategy Tips Yars Revengetm 1 or 2 Players Games 6 Game102 Yars Returntm 1 or 2 Players 104 105 Credits Help Via Telephone in the United States & Canada Help Via the InternetCopyright Terms And ConditionsLimitation of Liability Choice of LAW and Venue