You score points when you destroy interplanetary ballistic missiles and cruise missiles. You also score points for unused antiballistic missiles and saved cities. Because each wave of interplanetary ballistic missiles moves faster, the points for the higher numbered waves are multiplied. For example, waves 9 and 10 are worth 5 times their original point value. (See Table 1 for SCORING MULTIPLIER.)
Points are scored as follows: |
|
Interplanetary Ballistic Missiles | 25 points |
Enemy Cruise Missiles | 125 points |
Unused Antiballistic Missiles | 5 points |
Saved Cities | 100 points |
Table 1 - Scoring Multiplier |
|
Waves | Single Scoring |
Waves | Double Scoring |
Waves | Tripple Scoring |
Waves | Four Times Scoring |
Waves | Five Times Scoring |
Waves 11 and Above | Six Times Scoring |
Wave 13 is the most difficult in Missile Command®. |
|
Unused ABM's and saved cities are tallied at the end of each wave. Between each consecutive wave, the cities fall and rise again when the next wave starts (see Figure 4). A bonus city is awarded every 10,000 points. If your score reaches 10,000 points at the end of a wave and all six of your cities are destroyed, you still receive a bonus city and another wave of interplanetary ballistic missiles will attack.
Helpful Hints
1)You may fire up to three defense missiles simultaneously. After pressing the controller (fire) button, move to the next enemy site and fire again. Do not wait for the explosion before moving.
2)Once a city is destroyed you no longer can defend it, so concentrate only on your missile base and saved cities. Ignore enemy fire aimed at cities already destroyed.
3)Smart enemy cruise missiles are easiest to destroy if your target control is directly on them. When it is directly on them, the enemy cannot detect your ABMs.
4)Discover the hidden initials of the original programmer in Game Variation 13.
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