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Step 2

Patchcode-Based Actions

Step 3

Level-Based Events

Step 4

Level-Based Actions

Step 5

Increment the Automatic Counters

If the field width is equal to a value of anything but 0, the Counters A, B, C, and D will be reset and then incremented by the specified values. For details, see Chapter 5.2.3 Counters on Page 19.

Then, the flags, the level, or the mode will be changed.

When the rule changes, the Counter A or the level will be denoted. If the No Count action is wanted, this will be denoted as well.

In addition, all the hardware related actions such as Drop Page, Stop Scanner, and Endorser On/Off will not take effect immediately. They will be retained until Step 7.

Now the current level will be checked.

This check will be done only if the level was not changed by a Patchcode- based rule before, as seen in Step 2 above. Otherwise, the procedure goes on with Step 5, which is the incrementing of the automatic counters.

Only one level can be active at a time, so only one of the four levels can cause resulting actions.

When a level-based rule becomes true the resulting action will be done:

This is the same as Step 2.

If the No Count option was enabled in Step 2 or Step 4, this step will be skipped.

If not, the Sequential ID will now be incremented by 1.

If Counter A was not changed before, it will be incremented by 1 as well.

It doesn’t make sense to enable the No Count option after this step (i.e. in the "Counter-based” rules).

Step 6

Counter-Based Events und Actions

The counters will now be checked to reach their trigger values. They will be checked in the order A, B, C, and then D.

After each check the resulting actions (except the hardware actions, as seen in Steps 2 and 4) will be performed immediately.

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