PnP/PCI Options
The PnP/PCI Options menu allows you to specify the settings for your PCI devices. Selecting this option displays the following screen:
PnP/PCI Options
PCI IRQ Setting |
|
| [Auto] | |
| INTA INTB INTC INTD | |||
PCI Slot 1 | ||||
PCI Slot 2 | ||||
PCI Slot 3 | ||||
PCI IRQ Sharing |
|
| [Yes] | |
VGA Palette Snoop |
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| [Disabled] | |
Graphics Aperture Size |
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| [64 ] MB | |
Plug and Play OS |
|
| [Yes] | |
Reset Resource Assignments |
|
| [No ] |
The following table describes the parameters found in this
Parameter | Description | Options |
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PCI IRQ Setting | Allows you to automatically or manually configure | Auto or Manual |
| the |
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| system. Refer to your device manual for technical |
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| information about the PCI card. |
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|
PCI Slot 1 / 2 / 3 | Allows you to manually assign an interrupt for each |
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| PCI device installed in your system. When the PCI |
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| IRQ Settings is set to Auto, BIOS automatically |
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| assigns the available IRQs to the PCI devices. |
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|
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|
PCI IRQ Sharing | Allows you to assign the same IRQ to two different | Yes or No |
| devices. |
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VGA Palette Snoop | Enables the palette snooping feature (if you installed | Enabled or Disabled |
| more than one VGA card in the system) allowing |
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| the control palette register (CPR) to manage and |
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| update the VGA RAM DAC (Digital Analog |
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| Converter, a color data storage) of each VGA card |
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| installed in the system. The snooping process lets |
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| the CPR send a signal to all the VGA cards so that |
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| they can update their individual RAM DACs. The |
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| signal goes through the cards continuously until all |
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| RAM DACs data has been updated. This allows the |
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| display of multiple images on the screen. Some |
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| VGA cards have required settings for this feature. |
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| Check your VGA card manual before setting this |
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| parameter. |
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Graphics Aperture Size | This parameter determines the effective size of the | The lowest setting is 8 MB and the |
| graphics aperture. Graphics aperture is the address | highest is 256 MB. |
| range that the AGP video and the CPU use to |
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| manage graphical objects. |
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Chapter 2 | 45 |