Excalibur electronic 975-3-EFG manual Castlinga the Kingcannothasoccuralreadyif been moved

Models: 975-3-EFG

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opponent must either a) move the King

b) block the path of the attacking piece with another piece, or

c) capture the attacking piece.

6. The game is over when there is no escape for the King from an attacking piece. This is known as “Checkmate”.

7. The game is over when the king of the player whose turn it is to move is not in check and the player cannot make any legal moves. This is known as “Stalemate” and is con- sidered a drawn game.

TurnIndividualon the HELPMovesfeature under OPTIONS (see page 4). All legal moves for each selected piece will be shown at one time. You will quickly “learn by doing” the move- ments of all pieces.

1. The Queen can move to any square along the same row, column, or diagonals on which it stands, but cannot pass over an enemy piece.

2. The Rook can move to any square along the same row or col- umn on which it stands, but cannot pass over an enemy piece. See also Castling (right.)

3. The Bishop can move to any square along the diagonals on which it stands, but cannot pass over an enemy piece.

4.The Knight move is in the shape of an “L”, moving two squares up or down, and then one square over. Or it can be one square up or down, and then two over.

5.The Pawn can move one square forward. On its first move it may move two squares forward. When capturing, it moves diagonal- ly (forward) one square. See also

(below.)en

6.The King can move one square in any direction, as long as it is not attacked by an enemy piece. See also Castling (below).passant

1.CastlingSpecialis a moveMovesof both the King and either Rook which counts as a single move (of the King) and is executed as diagrammed below:

To castle your King on LCD Chess, simply move your King over two squares.

Castlinga) the Kingcannothasoccuralreadyif: been moved.

b) the Rook has already been moved.

c) there is any piece between the King and the Rook.

d) the King’s original square, or the square which the King must cross, or the one which it is to occu- py is attacked by an enemy piece.

2. A Pawn may make an capture if it is a reply moveen pasto-

santa double pawn move, and it is a Pawn which is side-by-side with the Pawn which made the double pawn move. The capture of a white Pawn is diagrammed below:

3. A Pawn can be promoted if it advances all the way to the far side of the board. It is immediately pro- moted, as part of the same move, into a Queen, Rook, Bishop, or Knight, whichever its owner choos- es. Since a Queen is the most pow- erful piece, it is nearly always cho- sen as the promotion piece.

Through the promotion process, a player may have more than one Queen on the board at the same time.

1General. The two playersRules mustof Chessalternate in making one move at a time. The player with the white pieces moves first to start the game.

2. With the exception of castling (see below), a move is the transfer

of a piece from one square to anoth- er square which is vacant or occu- pied by an enemy piece.

3. No piece, except the Knight may cross a square occupied by another piece.

4. A piece moved to a square occupied by an enemy piece cap- tures it as part of the same move. The captured piece must be imme- diately removed from the chess- board by the player making the cap- ture.

5. When one player moves into a position whereby he can attack the King, the King is in “Check”. His opponent must either

a) move the King

b) block the path of the attacking piece with another piece, or

c) capture the attacking piece.

6. The game is over when there is no escape for the King from an attacking piece. This is known as “Checkmate”.

7. The game is over when the king of the player whose turn it is to move is not in check and the player cannot make any legal moves. This is known as “Stalemate” and is con- sidered a drawn game.

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Excalibur electronic 975-3-EFG manual Castlinga the Kingcannothasoccuralreadyif been moved