play OPEn, and then press the -1or +1 keys to select the number of the opening you want to learn. (See right.) Then press the CLEAR key to return to normal play.

Now play a move. If your move is not the correct opening move, an error buzz will sound. To learn the correct move press HINT. When the computer comes back with its move, you will briefly see the word OPEn on the screen if you have another opening move to make. If the word OPEn does not appear, you may continue normal play. You have completed the training for that opening line.

The names of the openings are:

1. Ruy Lopez, Exchange Variation

2.Ruy Lopez, Closed Defense

3.Ruy Lopez, Open Defense

4.Ruy Lopez Archangel Defense

5.Giuoco Piano

6.Scotch Game

7.Four Knights

8.Petroff Defense

9.Vienna Game

10.

Sicilian, Classical Defense

11.

Sicilian,

Accelerated

Dragon

 

12.

Sicilian, Rossolimo Attack

13.

Sicilian, Dragon Variation

14.

Sicilian, Scheveningen

 

Variation

10

 

 

15.

Sicilian, Najdorf Variation

16.

Sicilian, Moscow Variation

17.

Caro-Kann Defense

 

18.

Panov-Botvinnik Attack

19.

French Defense, Winawer

 

Variation

 

 

20.

French Defense,

 

 

Classical Defense

 

21.

French

Defense,

McCutcheon

 

 

Variation

 

 

22.

French Defense, Tarrasch

 

Variation

 

 

23.

Queen’s Gambit Accepted

24.

Queen’s Gambit Declined

25.

Queen’s Gambit, Semi-Slav

 

Defense

 

 

26.

Queen’s Gambit, Tarrasch

 

Defense

 

 

27.

Queen’s

Gambit,

Slav

Defense

 

 

28.

Nimzo-Indian Defense,

 

 

Rubinstein Var.

 

29.

Nimzo-Indian Defense,

 

 

Classical Variation

 

30.

Queen’s Indian Defense

 

31.

Queen’s Indian

 

 

Defense, Petrosian

 

 

Variation

 

 

32.

Bogo-Indian Defense

 

33.

Gruenfeld Defense

 

34.

King’s Indian Defense

 

The moves and explanations of these famous openings are given in many books on chess.

EnteringElectronicYourChessOwnalso allowsOpeningyou to set up any book opening you want—or even an opening you invent—to practice. Press 2nd then repeatedly press PLAYER until the display reads 2PLAYr. Press CLEAR, then make moves for both sides until the opening position you want to practice is reached. Now press 2nd then repeatedly press PLAYER until the display reads 1PLAYr. Press CLEAR and play against the computer in this posi- tion.

At theGreatbeginningGamesof the game, you may select one of sixteen of the world’s greatest chess games by pressing 2nd, then OPTIONS twice to display GAME, and then press- ing the -1or +1 key to select a game number.

Along with the game number, you will see the position of the game after the first two moves were played. Press the CLEAR key to return to normal play starting at move three. You take the winning side. The display will show your total great-game score in two digits (zero at the start) on the left. On the right, the display also shows the amount of points you will win if you play the correct next great- game move.

If you don’t play the correct great-game move, an error buzz will sound and the points for this move will be divided in half. If the bonus goes to zero, the correct move will automatically flash. Most moves start with 4 bonus points, but some brilliant moves start with 8 points.

Go online to the World Chess Hall of Fame & Sidney Samole Museum to find out more about chess and chess greats:

www.chessmuseum.org

The number, players, locations, and dates of the great games are given below, along with a brief explanation of each game. (All game explanations are © 2000 by Al Lawrence; all rights reserved.)

1. Adolf Anderssen vs. Lionel

This marvelousKieseritsky,attackingLondon,game,1851a King's Gambit, is widely known as "The Immortal Game." Both players show the 19th-century preference for attack at all costs, and Anderssen was one of the most ingenious attackers of all time. After 18. Bd6, he gives away both of his rooks and his queen! In the final position, his tiny force is deployed in just the right way to bring the complete Black army to its knees.

2. Adolf Anderssen vs. J. Dufresne,

Again we see Berlin,Anderssen1852bamboozling his opponent. The game starts as an Evan's Gambit, a form of the Giuoco Piano. White's 19th move, Rad1!! is one of the most cele- brated in the history of the game. With his reply, … Qxf3, Black actually wins a knight and threatens mate. You'd think that would be enough! But Anderssen follows with a

11 rook and queen sacrifice that forces check-

Page 6
Image 6
Excalibur electronic 975-3-EFG manual Adolf Anderssen vs. Lionel