Chapter 1 Creating Your Own Drum Kit (Kit Edit)

Changing the Wall Surface Material (Wall Type)

Select the surface material of the walls in the room in which the drums are played.

fig.01-027_50

WallType (Wall Type): WOOD, PLASTER, GLASS

WOOD:

Simulates the sound of a wood-walled room producing a warm sound.

PLASTER:

Simulates a plaster-walled room producing a more “naturally

live” sound.

GLASS:

Simulates a glass-walled room producing a very bright

ambience.

Determine the Room Size (Room Size)

Select the size the room in which the drums are played.

fig.01-028_50

Room Size: SMALL, MEDIUM, LARGE

Adjusting the Entire Drum Kit’s Overall Ambience (Ambience Level)

Adjusts the amount of overall ambience level used for each drum kit. The ambience effect deepens the higher the value is set. When set to “0,” no ambience is applied.

The ambience level for each individual instrument is set in “Amb Snd Lvl (Ambience Send Level)” (KIT/AMBIENCE/ (AmbSendLevel; p. 60).

fig.01-029_50

Amb Level (Ambience Level): 0–127

1

Drum Kit

Head x 11

Rim x 8

Part

Part1–4

Ambience

Send Level

 

 

Ambience

 

x 19

Studio

 

 

Master

 

Wall Type

 

Room Size

Level Volume

Pan

Amb Level

 

x 19

x 19

 

Ambience

 

 

 

 

Send Level

 

 

x 4

 

Level

Pan

 

 

 

x 4

x 4

 

Ambience

 

 

 

 

Send Level

 

Equalizer

High Gain

Low Gain

Level

Percussion

61

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Image 61
Roland TD-6V Changing the Wall Surface Material Wall Type, Determine the Room Size Room Size, Amb Level Ambience Level