X52 manual(ok)(24/11/04) 2004.12.22 9:05 PM Page 12

Testing POVs

Moving the POV controls on your flight stick in the various directions should illuminate the corresponding direction arrows in the POV panel. POV 1 is used to look around the cockpit. POV 2 can be configured to trigger four or eight different functions of your choice. See the SST programming software manual for details.

You can also make sure that movements of the Throttle Hat control cause the corresponding direction arrows in the POV panel to illuminate. As for POV 2, the throttle hat control can be configured to trigger four or eight different functions of your choice.

Testing the ministick

The ministick on the throttle unit is used to perform actions you would otherwise use your mouse for. Moving the ministick moves the + symbol in the Mouse X/Mouse Y box.

Maintaining deadzones

You can create deadzones for each range and axis your controller features move in. They reduce interference that may be caused by unintended movements of the flight stick and other controls. For example, you may want to move your stick in the X axis only, but find it difficult to avoid moving it in the Y axis as you do so. You can set up a deadzone in the Y axis so that these minor movements are not detected by the drivers.

What is a deadzone?

A deadzone is a part of the range in which an axis moves that is not detected by the drivers and so has no effect on the game in progress. It may be around the center point of the range, or at either end.

To maintain your deadzones

1Click the Deadzone tab.

The controls you can create deadzones for are shown, as follows:

Each axis is represented by a white box that contains a red line that represents where the control is currently sitting. Moving the corresponding control moves the red line. Use this line to determine exactly where your deadzone must begin and end. Beneath each box is a sliding scale. You use this to specify the size of each deadzone.

2Click on a slider on the sliding scale and drag it to where you want the deadzone to end. The area that represents the deadzone is shaded gray.

3Use the center sliders to maintain the deadzone around the center point of an axis. Use the sliders at either end to create deadzones at either end of the axis.

Tips: By default, clicking on either the right or the left slider in the pair moves both sliders. You can change

this if you just want to adjust one side of the deadzone. To do this, right-click anywhere in the white box and select Link Deadzones from the popup list of options displayed. Repeat this to link the pairs of sliders again.

You can clear existing deadzones for an axis by right-clicking anywhere in the white box and selecting Clear Deadzone. You can maintain deadzones for the following features of the Saitek X52 FCS:

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Saitek X52 Testing POVs, Testing the ministick, Maintaining deadzones, What is a deadzone?, To maintain your deadzones

X52 specifications

The Saitek X52 is a highly regarded flight control system, designed for both serious flight sim enthusiasts and gamers alike. Introduced by Saitek, now part of Logitech, this joystick and throttle control has garnered a reputation for precision and versatility, making it a staple in the simulation community.

One of the key features of the X52 is its ergonomic design, which provides comfort for extended play sessions. The joystick itself is designed to fit naturally in the user's hand, while the throttle controls are positioned conveniently to ensure that both components can be operated seamlessly. This intuitive layout helps users maintain focus on their virtual flying experience.

The X52 boasts a combination of dual functions, with a total of 19 buttons and switches for customization. This allows pilots to program various controls for different flight scenarios, enhancing user experience. The presence of an 8-way hat switch is a significant advantage, providing pilots with precise control and the ability to execute complex maneuvers effortlessly.

Another standout feature is the inclusion of a multi-function LCD display. This display provides real-time feedback and allows users to track their controls and configurations easily. The customizable LED lighting adds a personal touch, enabling users to adjust the colors to their preference or match the cockpit of their virtual aircraft.

In terms of technology, the X52 utilizes advanced Hall Effect sensing for more precise control and reduced wear over time. This technology enhances the longevity of the joystick, as it is less susceptible to the traditional wear and tear associated with mechanical components. The result is a smooth and accurate response during critical flight maneuvers, making it an asset for both casual gaming and professional-grade simulations.

Additionally, the X52 is compatible with a wide variety of flight simulation software titles, ensuring that users can enjoy it across different platforms and games. Whether piloting a passenger jet or fighting in an intense dogfight, the X52 provides the versatility needed for a realistic experience.

Moreover, the ease of installation and configuration makes the X52 accessible to users of all skill levels. The advanced software allows for mapping complex control setups and profiles, ensuring that every user can tailor their experience to match their specific needs.

In conclusion, the Saitek X52 stands out in the world of flight simulation controllers due to its thoughtful design, extensive customization options, and sophisticated technology, making it a top choice for both newcomers and veteran pilots.