[Communication Play]

Starting/playing procedures of a communication play are different from those of a single play.

1When a player inserts the coins enough for one play, an entry screen appears. At the same time the start button flashes.

2A player who wants a communication play must insert the coins (enough for one communication play) into the separate coin chute slot. A player who wants a single play must press the start button immediately when an entry screen appears.

3When an entry screen appears, the system starts counting down the time. If there are no competitors and the time is counted out to 0 (zero), only a single play is available.

4If there are some competitors and the time is counted out to 0 (zero), the TRACK SELECT screen appears. Turn the handle counterclockwise and clockwise for moving around the items and press the gas pedal (accelerator) for selecting an item. The track is decided by majority of the players.

5Next to the TRACK SELECT screen, the CAR SELECT and TRANSMISSION SELECT screens appear in this order. Again, turn the handle counterclockwise and clockwise for moving around the items and press the gas pedal (accelerator) for selecting an item.

6 On the NAME ENTRY screen, too,

 

turn the handle counterclockwise

NAMEENTRYscreen

and clockwise for moving around

 

the items and press the gas pedal

 

(accelerator) for selecting a

 

character.

 

The number is counted down at the

 

upper right corner of the SELECT

 

screens and the NAME ENTRY

 

screen while you are moving

 

around the items. When the time is

 

counted out to 0 (zero), the system

 

automatically selects the item (car/

 

transmission) wherever a player is

 

at that time.

 

If a player selects any item on the

 

current screen, it disappears and the

 

next screen appears even while the

 

time is still counted down.

 

7When the number is counted out to 0 (zero) on the NAME ENTRY screen, the race starts.

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Sega 999-1108 owner manual NAMEENTRYscreen