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Appendix
DYNA.PHASER

Dynamically controlled phaser.

REV+CHORUS

Reverb and chorus effects in parallel.

REV->CHORUS

Reverb and chorus effects in series.

Parameter Range Description
SOURCE INPUT, MIDI Control source: input signal or MIDI note on velocity
SENSE 0–100 Sensitivity
FB.GAIN –99 to +99% Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase
feedback)
OFFSET 0–100 Lowest phase-shifted frequency offset
STAGE 2, 4, 6, 8, 10, 12, 14, 16 Number of phase shift stages
DIR. UP, DOWN Upward or downward frequency change
DECAY 6.0 ms–46.0 s Decay speed
LSH F 21.2–8.00 k [Hz] Low-shelving filter frequency
LSH G –12 to +12 [dB] Low-shelving filter gain
HSH F 50.0–16.0 k [Hz] High-shelving filter frequency
HSH G –12 to +12 [dB] High-shelving filter gain
MIX BAL. 0–100 [%] Mix balance of the effects and dry sounds
Parameter Range Description
REV TIME 0.3–99.9 s Reverb time
INI.DLY 0.0–500.0 ms Initial delay before reverb begins
HI.RATIO 0.1–1.0 High-frequency reverb time ratio
DIFF. 0–10 Reverb diffusion (left-right reverb spreed)
DENSITY 0–100% Reverb density
HPF Thru, 21.2 Hz–8.0 kHz High-pass filter cutoff frequency
LPF 50 Hz–16.0 kHz, Thru Low-pass filter cutoff frequency
FREQ. 0.05–40.00 Hz Modulation speed
PM DEP. 0–100% Pitch modulation depth
AM DEP. 0–100% Amp modulation depth
MOD.DLY 0.0–500.0 ms Modulation delay time
WAVE Sine, Tri Modulation waveform
REV/CHO 0–100% Reverb and chorus balance (0% = chorus, 100% = reverb)
MIX BAL. 0–100 [%] Mix balance of the effects and dry sounds
Parameter Range Description
REV TIME 0.3–99.9 s Reverb time
INI.DLY 0.0–500.0 ms Initial delay before reverb begins
HI.RATIO 0.1–1.0 High-frequency reverb time ratio
DIFF. 0–10 Reverb diffusion (left-right reverb spreed)
DENSITY 0–100% Reverb density
HPF Thru, 21.2 Hz–8.0 kHz High-pass filter cutoff frequency
LPF 50 Hz–16.0 kHz, Thru Low-pass filter cutoff frequency
FREQ. 0.05–40.00 Hz Modulation speed
PM DEP. 0–100% Pitch modulation depth
AM DEP. 0–100% Amp modulation depth
MOD.DLY 0.0–500.0 ms Modulation delay time
WAVE Sine, Tri Modulation waveform
REV.BAL 0–100% Reverb and chorused reverb balance (0% = chorused reverb, 100% = reverb)
MIX BAL. 0–100 [%] Mix balance of the effects and dry sounds