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Overdubbing
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Punch-in/out

If you make a mistake while overdubbing, you can re-
record just the region in which you made the mistake.
This process is called “punch-in/out.”
Punch-in/out can be performed either as “manual punch-
in/out” in which you switch between recording and play-
back manually, or as “auto punch-in/out” in which
recording and playback will switch automatically when
you reach the locations you specify beforehand.

Manual punch-in/out

Here’s how to perform punch-in/out using the keys of the
transport section or a foot switch.
1If you want to perform punch-in/out using a
foot switch, connect a separately sold foot
switch (Yamaha FC5 or equivalent) to the
rear panel FOOT SW jack.
2Access the DIRECT page of the RECORD
screen, and make sure that your instrument/
mic is assigned to the track on which you
want to punch-in.
At this time, the [INPUT SEL] key of the recording-
source and the [TRACK SEL] key of the recording-
destination will blink red.
3Locate to a point earlier than where you want
to punch-in.
You may find it convenient to register a marker at a
location one or two measures earlier than the point
at which you want to punch-in, so you can quickly
return to that point. (For details on registering a
marker p. 67)
4In the transport section, press the PLAY [ ]
key. (Alternatively, press the foot switch.)
The song will begin playing. At this time, the track
playback sound of the recording-destination track
channel will be sent to the stereo bus, so you will
not be able to monitor the input signal.
5At the point where you want to begin
recording, hold down the PLAY [ ] key and
press the REC [] key (or press the foot
switch once again), and begin playing your
instrument.
The recording-destination track will switch from
playback to recording (“punch-in”).
The recording-source [INPUT SEL] key and the
recording-destination [TRACK SEL] key will light
red, and the signal of the corresponding track chan-
nel will switch from the track playback to the input
signal.
6At the point where you want to stop record-
ing, press the PLAY [ ] key (or press the foot
switch).
The recording-destination track will switch from
recording back to playback (“punch-out”).
7To stop playback, press the STOP [] key (or
press the foot switch).
8To listen to the newly-recorded content,
locate to a point just before the punch-in
point, and press the PLAY [ ] key.
9If you are satisfied with the newly-recorded
content, save the song. (For details on saving
p. 63)
If you decide to re-do the recording, press the
[UNDO/REDO] key to cancel the recording, and
repeat steps 4–9.
The following diagram shows the manual punch-in/
out procedure.

Auto punch-in/out

Auto punch-in/out is a function that performs the punch-
in and punch-out operations automatically. In order to
use this function, you must first specify the punch-in
location (the In point) and the punch-out location (the
Out point).
1Access the DIRECT page of the RECORD
screen, and make sure that your instrument/
mic is assigned to the track on which you
want to punch-in.
The recording-source [INPUT SEL] key and the
recording-destination [TRACK SEL] key will blink
red.
3
2
1
4
5
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play playrecord
punch-in punch-out