9RS232 Remote Control Protocol
The unit supports two different communication types:
∙Remote Front Panel Button Emulation
∙Remote Configuration and Status
9.1 Front Panel Button Emulation
Data Structure
Byte 1: 0xFF
Byte 2: 0x55
Byte 3: Front Panel Button Code
Description
Byte 1 and 2 are header bytes.
Byte 3 contains the code for a specific front panel button.
The different buttons and their corresponding codes are as follows.
No Button Pressed | 0 |
Record | 1 |
Play | 2 |
Stop | 3 |
Alarm | 4 |
Freeze | 5 |
Zoom | 6 |
Sequence | 7 |
Reserved | 8 |
Camera 1 | 9 |
Camera 2 | 10 |
Camera 3 | 11 |
Camera 4 | 12 |
Camera 5 | 13 |
Camera 6 | 14 |
Camera 7 | 15 |
Camera 8 | 16 |
Camera 9 | 17 |
Camera 10 | 18 |
Camera 11 | 19 |
Camera 12 | 20 |
Camera 13 | 21 |
Camera 14 | 22 |
Camera 15 | 23 |
Camera 16 | 24 |
Reserved | 25 - 40 |
Menu | 41 |
Enter | 42 |
Reserved | 43 |
Macro | 44 |
Reserved |
Monitor B | 50 |
Reserved | |
Left Arrow | 64 |
Right Arrow | 65 |
Up Arrow | 66 |
Down Arrow | 67 |
Reserved | |
Alarm and Sequence | 75 |
*Alarm and Camera 1 | 76 |
*Alarm and Camera 2 | 77 |
*Alarm and Camera 3 | 78 |
*Alarm and Camera 4 | 79 |
*Alarm and Camera 5 | 80 |
*Alarm and Camera 6 | 81 |
*Alarm and Camera 7 | 82 |
*Alarm and Camera 8 | 83 |
*Alarm and Camera 9 | 84 |
*Alarm and Camera 10 | 85 |
*Alarm and Camera 11 | 86 |
*Alarm and Camera 12 | 87 |
*Alarm and Camera 13 | 88 |
*Alarm and Camera 14 | 89 |
*Alarm and Camera 15 | 90 |
*Alarm and Camera 16 | 91 |
Reserved | |
Search | 111 |
Frame Reverse | 112 |
Frame Forward | 113 |
Play Reverse | 114 |
Stop | 115 |
Play Forward | 116 |
Monitor A | 130 |
2 Way Multiscreen | 131 |
4 Way Multiscreen | 132 |
6 Way Multiscreen | 133 |
7 Way Multiscreen | 134 |
9 Way Multiscreen | 135 |
10 Way Multiscreen | 136 |
13 Way Multiscreen | 137 |
16 Way Multiscreen | 138 |
*Must send a “No Button Pressed” command immediately following any of these commands.
88 | DVMRe Triplex |