Korg KM-2 manual Operation, Basic operation, About the BPM function

Page 7

Operation

Operation

Basic operation

1)As described in "Connections and controls of the KM-2" (p.2), connect your turntable(s) or CD player(s) to CH1 and CH2. Set the input select switches (1, 2) to the appropriate position for the devices that are connected to channels 1

and 2.

For turntable input

For MIC input

For CD etc.

2)If you are using headphones for listening, connect your headphones to the front panel PHONES jack (F5).

In this explanation we will assume that you are monitoring through headphones.

3)Turn on the POWER switch (R9). It will take up to 10 sec- onds for the KM-2 system to begin operating and be ready to use. The system has finished starting up when the BPM display stops rotating.

4)Make sure that the monitor select switches (11) are set to MASTER, and use the MONITOR knob (10) to adjust the volume of the headphones.

Adjust the volume

Lit

5)Here's how to monitor the sound of CH1 in the headphones. Set the CH1 fader (7) to approximately 50~70%. If the PEAK LED lights, the input is too loud. Rotate the TRIM knob (3) toward the left until the LED no longer lights. At this time, set X-FADE(29) to the CH1 (left) position.

6)Use the touch panel (30) to control the effect.

The effect section of the KM-2 lets you control the sound by moving across the X-axis (horizontal) and Y-axis (vertical) of the touch panel. For details on which effect is in what number, and the parameters that are controlled by the X- axis and Y-axis, refer to p.4 "Effect program list."

Here's how to apply an effect to the CH1 signal.

1Set FX INSERT (12) to CH1.

2For this example, rotate the effect program knob (20) to select program number 1 of the FILTER group.

3Make sure that the FX ON/OFF switch (25) is lit.

4Rotate the FX DEPTH knob (9) all the way to the right.

5Touch the touch panel (30), and the effect will be applied.

6Rotate the effect program knob (20) to change the program.

Lit

Rotate all

 

the way

About the BPM function

What is BPM?

BPM stands for Beats Per Minute, and indicates the tempo of the song in terms of the number of beats (quarter notes) that occur in one minute.

If BPM=120, there will be 120 beats in one minute of the song, meaning that each beat is 0.5 seconds long. Higher BPM val- ues mean that the tempo is faster.

Detecting the BPM

There are two ways to set the BPM: auto BPM detection, or BPM tap input.

Auto BPM

1)Use the FX INSERT switch (12) to select the channel (CH1 or CH2) into which you are inputting the song whose BPM you wish to detect.

2)Simultaneously press the ADJUST %and Þkeys (18). This will cause the BPM to be detected automatically and dis- played in the BPM indicator (17).

3)Press % or Þ to end detection and finalize the BPM.

If you operate the FX INSERT switch (12) or press %and Þ simultaneously while auto BPM detection is occuring, auto BPM detection will be cancelled.

Auto BPM detection will not function if the FX INSERT (12) is set to MASTER.

It may not be possible to correctly detect the BPM of songs with complex drum phrases. In such cases, use TAP to in- put the BPM.

The AUTO BPM detection range is 80–160.

Using TAP to input the BPM

Press the TAP key (19) twice or more in time with the beat of the song. When you do so, that tempo will be displayed in the BPM indicator (17).

BPM input via TAP can be performed even if the FX IN- SERT switch (12) is set to MASTER.

Fine adjustment of BPM

After the BPM has been detected or set, you can use the ADJUST

%Þswitches (18) to make fine adjustments to the BPM setting.

When you switch the setting of the FX INSERT switch (12), the previous BPM detection value for that channel will be displayed.

When performing BPM detection for the first time, the de- fault value will be BPM=120.

BPM effects

If an effect program of the BPM FX group is selected, you can apply an effect that is synchronized to the BPM.

For example with the BPM FX-1 program BPM DELAY2, touching the touch panel (30) in the 3–5 area of the horizontal axis will cause the delay length to be half of the BPM. For details on other BPM effects, refer to p.4 “Effect program list.”

If you use the TAP key (19) to input the BPM, the BPM

value will be applied to the effect immediately.

If you use auto BPM, the BPM value will be applied to the 5 effect when you press ADJUST (18) % or Þ.

Image 7
Contents G J Location PrecautionsGeneral Contens Contents Rear panel KM-2 Effect Program List Effect program listBasic operation OperationAbout the BPM function Recording procedure Playback procedureAbout the SAMPLE/PLAY effects Storing to a MAP memory Saving a sample WriteAbout the program map keys Data stored in a program MAPInput section Effect section SpecificationsPrécautions à prendre EmplacementPanneau supérieur Connecteurs et commandes du KM-2Face avant Panneau arrière Liste des programmes deffets Fonctionnement de base FonctionnementPropos de la fonction BPM Marche à suivre pour la reproduction Propos des effets SAMPLE/PLAYMarche à suivre pour lenregistrement Enregistrement dans une mémoire MAP Sauvegarde dun échantillon WritePropos des touches de cartes de programmes Données mémorisées dans une carte de programmes MAPSection entrées Spécifications techniquesSection des effets Vorsichtsmaßnahmen InhaltF1. Schalter Talk Over ON/OFF Anschlüsse und Bedienungselemente des KM-2Oberseite VorderseiteR6. Buchsen Master Output RückseiteRegler Ultra Boost SAMPLE-BANK-Tasten1-4Liste der Effektprogramme Grundfunktionen BedienungÜber die BPM-Funktion Wiedergabe Bedienung Über die SAMPLE/PLAY-EffekteWiedergabe-Bedierung Aufnahme BedienungMAP-Taste speichern Sample speichern WriteÜber die Programmzuweisungstasten MAP Auf einer MAP-Taste gespeicherte DatenEingangs-Sektion Effekt-Sektion Technische Daten火災・感電・人身傷害の危険を防止するには以下の指示を守ってください 安全上のご注意F1. Talk Over ON/OFF(トーク・オーバー・スイッチ) 接続および各部の名称、機能Master OUTPUT端子(R6)から出力 Booth OUTPUT端子(R7)から出力さA M P L E BA N K (サンプル・バンク・ Ultra BOOST(ウルトラ・ブーストつエフェクト・プログラム・リスト BPM機能について 基本的な使いかたム選択時の録音、再生 SAMPLE/PLAY(サンプル/プレイ)エフェクトについてグラム選択時の録音、再生 クロスフェ-ダ-のキャリブレ-ション(調整)について プログラムMAP(マップ)について期 間 入出力部 エフェクト部Korg INC