172 Ion Operations Manual
Discrete Channel or Parameter Timing
Rather than using cue times, timing can be applied directly at a parameter or channel level. This is
referred to as discrete time.
Discrete timing can be applied to a specific channel or parameter. You must select the channels that
you want to apply the time to, otherwise the system assumes you are addressing the selected cue.
Following are some examples of use:
[channel list] [Color] [Time] [3] [Enter] - adds a time of 3 seconds to all of the color
parameters of the channel list that have a move instruction.
[Frost] [Time] [7] [Enter] - assigns a time of 7 seconds for the frost attribute of all selected
channels.
[Select last] [Frost] [Time] [7] [Enter] - selects the last channel selection and applies a time
of 7 to any manual frost values.
Discrete delay times can also be placed on a channel parameter.
[1] {Color} [Time] [4] [Delay] [3] [Enter] - places a time of 4 seconds and a delay of 3
seconds on all color parameters of channel 1.
The [+] and [-] hardkeys can be used to increase or decrease discrete timing values.
[channel list] [Time] [+] [3] [Enter] - increases the discrete timing values by 3 seconds.
[channel list] [Delay] [-] [1] [Enter] - decreases the discrete delay value by 1 second.
When timing has been applied to a channel parameter in live, a small red “t” will
be displayed with the channel. This indicates the timing must be stored or
updated to the required cue. When this is done, the “t” is displayed in blue. In the
Playback Status Display, a “+” is displayed in the associated parameter category
time field, indicating that not all of the parameters in the cue will use the cue
timing. The [Shift] & [Time] keys can be held down to see the discrete delay or time information for
channels in Live/Blind. Delay is displayed first, followed by the timing value.
Note:
Reminder that any conditions places on channel/parameter in live (such as
discrete timing, asserts, blocks, etc) must be stored or updated to the cue.