240 Ion Operations Manual
About Effects
Effects are manual control functions that can be applied to a channel parameter and then included
in cues or submasters. Cues can contain both standard transitions for some channels and
parameters and effects for the same or other channels and parameters.
Intensities can have different effects running at the same time but they must be from different
sources. You can have an intensity effect running on a cue and those same channels can be
impacted by an intensity effect on a submaster. See “Multiple Intensity HTP Effects” on page250.
Effects have user defined properties and attributes which are applied to the effects whenever they
are used in cues. Effects also have cue level overrides, which allow you to use an effect in multiple
locations, and modify its size, shape or rate in individual cues.
Within Ion, effects are broken up into three fundamental behavior types; Step, Absolute, and
Relative effects.

The Effect List

At any time you may press [Effect] [Effect] to view the effect list. Any recorded effects will be
displayed here. The effect list is a blind view and any changes made in this view are automatically
stored; a record command is not required.
Notice that there are effects existing in this list prior to any being recorded. Effects 901-916 are
preprogrammed relative effects that are automatically available to you (see Relative Effects, page
250).
To navigate this list use the navigation keys as described in Display Control and Navigation, page
28 or select the effect number you wish to work with. Notice that when you select the effect list, the
CIA changes to display the information for the currently selected effect.